| Colossal Magical Beast | ||
| Hit Dice: | 48d10+594 (858 hp) | |
| Initiative: | +7 | |
| Speed: | 20 ft. (4 squares) | |
| Armor Class: | 35 (8 size, +3 Dex, +30 natural), touch 5, flat-footed 32 | |
| Base Attack/Grapple: | +48/+81 | |
| Attack: | Bite +57 melee (4d8+17/1820/x3) | |
| Full Attack: | Bite +57 melee (4d8+17/1820/x3) and 2 horns +52 melee (1d10+8) and 2 claws +52 melee (1d12+8) and tail slap +52 melee (3d8+8) | |
| Space/Reach: | 30 ft./20 ft. | |
| Special Attacks: | Augmented critical, frightful presence, improved grab, rush, swallow whole | |
| Special Qualities: | Carapace, damage reduction 15/epic, immunity to fire, poison, disease, energy drain, and ability damage, regeneration 40, scent, spell resistance 32 | |
| Saves: | Fort +38, Ref +29, Will +20 | |
| Abilities: | Str 45, Dex 16, Con 35, Int 3, Wis 14, Cha 14 | |
| Skills: | Listen +17, Search +9, Spot +17, Survival +14 (+16 following tracks) | |
| Feats: | Alertness, Awesome Blow, Blind-Fight, Cleave, Combat Reflexes, Dodge, Great Cleave, Improved Bull Rush, Improved Initiative, Iron Will, Power Attack, Toughness (6) | |
| Environment: | Any | |
| Organization: | Solitary | |
| Challenge Rating: | 20 | |
| Treasure: | None | |
| Alignment: | Always neutral | |
| Advancement: | 49+ HD (Colossal) | |
| Level Adjustment: |
| Huge Plant | ||
| Hit Dice: | 9d8+54 (94 hp) | |
| Initiative: | 1 | |
| Speed: | 20 ft. (4 squares) | |
| Armor Class: | 16 (2 size, 1 Dex, +9 natural), touch 7, flat-footed 16 | |
| Base Attack/Grapple: | +6/+23 | |
| Attack: | Bite +13 melee (2d8+9) and 2 tendrils +8 melee (1d6+4) | |
| Full Attack: | Bite +13 melee (2d8+9) and 2 tendrils +8 melee (1d6+4) | |
| Space/Reach: | 15 ft./15 ft. | |
| Special Attacks: | Improved grab, paralysis, swallow whole | |
| Special Qualities: | Low-light vision, plant traits, regeneration 10 | |
| Saves: | Fort +12, Ref +2, Will +4 | |
| Abilities: | Str 28, Dex 9, Con 22, Int 3, Wis 8, Cha 3 | |
| Skills: | Hide +9, Listen +1, Move Silently +1, Spot +1 | |
| Feats: | Alertness, Iron Will, Power Attack, Stealthy | |
| Environment: | Temperate forests | |
| Organization: | Solitary | |
| Challenge Rating: | 6 | |
| Treasure: | 1/10th coins; 50% goods; 50% items | |
| Alignment: | Always neutral | |
| Advancement: | 1016 HD (Huge); 1727 HD (Gargantuan) | |
| Level Adjustment: |
| Medium Elemental (Earth, Extraplanar, Fire) | ||
| Hit Dice: | 3d8+3 (16 hp) | |
| Initiative: | +1 | |
| Speed: | 30 ft. (6 squares), burrow 20 ft. | |
| Armor Class: | 18 (+1 Dex, +7 natural), touch 11, flat-footed 17 | |
| Base Attack/Grapple: | +2/+4 | |
| Attack: | Slam +4 melee (1d6+3 plus 2d6 fire) | |
| Full Attack: | Slam +4 melee (1d6+3 plus 2d6 fire) | |
| Space/Reach: | 5 ft./5 ft. | |
| Special Attacks: | Heat, burn | |
| Special Qualities: | Darkvision 60 ft., elemental traits, immunity to fire, tremorsense 60 ft., vulnerability to cold | |
| Saves: | Fort +4, Ref +2, Will +2 | |
| Abilities: | Str 15, Dex 13, Con 13, Int 6, Wis 12, Cha 10 | |
| Skills: | Listen +5, Move Silently +3, Survival +3 | |
| Feats: | Alertness, Track | |
| Environment: | Elemental Plane of Fire | |
| Organization: | Solitary or pair | |
| Challenge Rating: | 2 | |
| Treasure: | None | |
| Alignment: | Usually neutral | |
| Advancement: | 49 HD (Large) | |
| Level Adjustment: |
| Huge Outsider (Chaotic, Extraplanar) | ||
| Hit Dice: | 20d8+280 (370 hp) | |
| Initiative: | +1 | |
| Speed: | 40 ft. in half-plate armor (8 squares); base speed 60 ft. | |
| Armor Class: | 38 (2 size, +19 natural, +11 +4 half-plate armor), touch 8, flat-footed 38 | |
| Base Attack/Grapple: | +20/+44 | |
| Attack: | Gargantuan +3 adamantine warhammer +37 melee (4d6+27/x3) or +3 javelin +22 ranged (2d6+19) or slam +34 (1d8+16) | |
| Full Attack: | Gargantuan +3 adamantine warhammer +37/+32/+27/+22 melee (4d6+27/?3) or +3 javelin +22 ranged (2d6+19) or 2 slams +34 (1d8+16) | |
| Space/Reach: | 15 ft./15 ft. | |
| Special Attacks: | Oversized weapon, spell-like abilities | |
| Special Qualities: | Damage reduction 15/lawful, darkvision 60 ft., spell resistance 32 | |
| Saves: | Fort +26, Ref +13, Will +21 | |
| Abilities: | Str 43, Dex 12, Con 39, Int 21, Wis 28, Cha 24 | |
| Skills: | Balance +7, Bluff +19, Climb +22, Concentration +37, Craft (any one) +28, Diplomacy +11, Disguise +7 (+9 acting), Heal +20, Intimidate +32, Jump +38, Knowledge (any one) +28, Listen +32, Perform (oratory) +30, Sense Motive +32, Search +28, Spellcraft +17, Spot +32, Survival +9 (+11 following tracks), Swim +16 | |
| Feats: | Awesome Blow, Blind-Fight, Cleave, Improved Bull Rush, Improved Sunder, Power Attack, Quicken Spell-Like Ability (chain lightning) | |
| Environment: | A chaotic good-aligned plane | |
| Organization: | Solitary or pair | |
| Challenge Rating: | 21 | |
| Treasure: | Double standard plus +4 half-plate armor and Gargantuan +3 adamantine warhammer | |
| Alignment: | Always chaotic (any) | |
| Advancement: | 2130 HD (Huge); 3160 HD (Gargantuan) | |
| Level Adjustment: |
| Juvenile Tojanida | Adult Tojanida | Elder Tojanida | ||
| Small Outsider (Extraplanar, Water) | Medium Outsider (Extraplanar, Water) | Large Outsider (Extraplanar, Water) | ||
| Hit Dice: | 3d8+6 (19 hp) | 7d8+14 (45 hp) | 15d8+60 (127 hp) | |
| Initiative: | +1 | +1 | +1 | |
| Speed: | 10 ft. (2 squares), swim 90 ft. | 10 ft. (2 squares), swim 90 ft. | 10 ft. (2 squares), swim 90 ft. | |
| Armor Class: | 22 (+1 size, +1 Dex, +10 natural), touch 12, flat-footed 21 | 23 (+1 Dex, +12 natural), touch 11, flat-footed 22 | 24 (1 size, +1 Dex, +14 natural), touch 10, flat-footed 23 | |
| Base Attack/Grapple: | +3/+1 | +7/+10 | +15/+25 | |
| Attack: | Bite +6 melee (2d6+2) | Bite +10 melee (2d8+3) | Bite +20 melee (4d6+6) | |
| Full Attack: | Bite +6 melee (2d6+2) and 2 claws +1 melee (1d4+1) | Bite +10 melee (2d8+3) and 2 claws +5 melee (1d6+1) | Bite +20 melee (4d6+6) and 2 claws +15 melee (1d8+3) | |
| Space/Reach: | 5 ft./5 ft. | 5 ft./5 ft. | 10 ft./5 ft. | |
| Special Attacks: | Improved grab, ink cloud | Improved grab, ink cloud | Improved grab, ink cloud | |
| Special Qualities: | All-around vision, darkvision 60 ft., immunity to acid and cold, resistance to | All-around vision, darkvision 60 ft., immunity to acid and cold, electricity 10 and fire 10 | All-around vision, darkvision 60 ft., resistance to electricity 10 and fire 10 immunity to acid and cold, resistance to electricity 10 and fire 10 | |
| Saves: | Fort +5, Ref +4, Will +4 | Fort +7, Ref +6, Will +6 | Fort +13, Ref +10, Will +10 | |
| Abilities: | Str 14, Dex 13, Con 15, Int 10, Wis 12, Cha 9 | Str 16, Dex 13, Con 15, Int 10, Wis 12, Cha 9 | Str 22, Dex 13, Con 19, Int 10, Wis 12, Cha 9 | |
| Skills: | Diplomacy +1, Escape Artist +7, Hide +11, Knowledge (the planes) +6, Listen +7, Search +6, Spot +9, Sense Motive +7, Survival +1 (+3 other planes and following tracks), Swim +10, Use Rope +1 (+3 with bindings) | Diplomacy +1, Escape Artist +11, Hide +11, Knowledge (the planes) +6, Listen +11, Search +14, Sense Motive +11, Spot +15, Survival +1 (+3 other planes and following tracks), Swim +11, Use Rope+1 (+3 with bindings) | Escape Artist +19, Hide +15, Intimidate +17, Knowledge (the Planes) +18, Listen +21, Search +22, Sense Motive +17, Spot +25, Survival +1 (+3 other planes and following tracks), Swim +14, Use Rope+1 (+3 with bindings) | |
| Feats: | Blind-Fight, Dodge | Blind-Fight, Dodge, Power Attack | Alertness, Blind-Fight, Cleave, Dodge, Improved Sunder, Power Attack | |
| Environment: | Elemental Plane of Water | Elemental Plane of Water | Elemental Plane of Water | |
| Organization: | Solitary or clutch (24) | Solitary or clutch (24) | Solitary or clutch (24) | |
| Challenge Rating: | 3 | 5 | 9 | |
| Treasure: | Standard | Standard | Standard | |
| Alignment: | Always neutral | Always neutral | Always neutral | |
| Advancement: | 46 HD (Small) | 814 HD (Medium) | 1624 HD (Large); 2545 HD (Huge) | |
| Level Adjustment: |
| Huge Plant | ||
| Hit Dice: | 7d8+35 (66 hp) | |
| Initiative: | 1 | |
| Speed: | 30 ft. (6 squares) | |
| Armor Class: | 20 (2 size, 1 Dex, +13 natural), touch 7, flat-footed 20 | |
| Base Attack/Grapple: | +5/+22 | |
| Attack: | Slam +12 melee (2d6+9) | |
| Full Attack: | 2 slams +12 melee (2d6+9) | |
| Space/Reach: | 15 ft./15 ft. | |
| Special Attacks: | Animate trees, double damage against objects, trample 2d6+13 | |
| Special Qualities: | Damage reduction 10/slashing, low-light vision, plant traits, vulnerability to fire | |
| Saves: | Fort +10, Ref +1, Will +7 | |
| Abilities: | Str 29, Dex 8, Con 21, Int 12, Wis 16, Cha 12 | |
| Skills: | Diplomacy +3, Hide 9*, Intimidate +6, Knowledge (nature) +6, Listen +8, Sense Motive +8, Spot +8, Survival +8 (+10 aboveground) | |
| Feats: | Improved Sunder, Iron Will, Power Attack | |
| Environment: | Temperate forests | |
| Organization: | Solitary or grove (47) | |
| Challenge Rating: | 8 | |
| Treasure: | Standard | |
| Alignment: | Usually neutral good | |
| Advancement: | 816 HD (Huge); 1721 HD (Gargantuan) | |
| Level Adjustment: | +5 |
| Medium Outsider (Native, Water) | ||
| Hit Dice: | 3d8+3 (16 hp) | |
| Initiative: | +0 | |
| Speed: | 5 ft. (1 square), swim 40 ft. | |
| Armor Class: | 16 (+6 natural), touch 10, flat-footed 16 | |
| Base Attack/Grapple: | +3/+4 | |
| Attack: | Trident +4 melee (1d8+1) or heavy crossbow +3 ranged (1d10/1920) | |
| Full Attack: | Trident +4 melee (1d8+1) or heavy crossbow +3 ranged (1d10/1920) | |
| Space/Reach: | 5 ft./5 ft. | |
| Special Attacks: | Spell-like abilities | |
| Special Qualities: | Darkvision 60 ft. | |
| Saves: | Fort +4, Ref +3, Will +4 | |
| Abilities: | Str 12, Dex 10, Con 12, Int 13, Wis 13, Cha 11 | |
| Skills: | Craft (any one) +7, Diplomacy +2, Hide +6, Listen +7, Move Silently +6, Ride +6, Search +7, Sense Motive +7, Spot +7, Survival +7 (+9 following tracks), Swim +9 | |
| Feats: | Mounted Combat, Ride-By Attack | |
| Environment: | Temperate aquatic | |
| Organization: | Company (25), squad (611), or band (2080) | |
| Challenge Rating: | 2 | |
| Treasure: | Standard | |
| Alignment: | Usually neutral good | |
| Advancement: | 49 HD (Medium) | |
| Level Adjustment: | +2 |
| Medium Humanoid (Reptilian) | ||
| Hit Dice: | 2d8+4 (13 hp) | |
| Initiative: | 1 | |
| Speed: | 30 ft. (6 squares) | |
| Armor Class: | 15 (1 Dex, +6 natural), touch 9, flat-footed 15 | |
| Base Attack/Grapple: | +1/+1 | |
| Attack: | Club +1 melee (1d6) or claw +1 melee (1d4) or javelin +1 ranged (1d6) | |
| Full Attack: | Club +1 melee (1d6) and claw 1 melee (1d4) and bite 1 melee (1d4); or 2 claws +1 melee (1d4) and bite 1 melee (1d4); or javelin +1 ranged (1d6) | |
| Space/Reach: | 5 ft./5 ft. | |
| Special Attacks: | Stench | |
| Special Qualities: | Darkvision 90 ft. | |
| Saves: | Fort +5, Ref 1, Will +0 | |
| Abilities: | Str 10, Dex 9, Con 14, Int 8, Wis 10, Cha 10 | |
| Skills: | Hide +5*, Listen +3 | |
| Feats: | MultiattackB, Weapon Focus (javelin) | |
| Environment: | Underground | |
| Organization: | Clutch (25), squad (611 plus 12 monitor lizards), or band (2080 plus 20% noncombatants plus 313 monitor lizards) | |
| Challenge Rating: | 1 | |
| Treasure: | 50% coins; 50% goods; 50% items | |
| Alignment: | Usually chaotic evil | |
| Advancement: | By character class | |
| Level Adjustment: | +2 |
| Troll | Troll Hunter, 6th-Level Ranger | ||
| Large Giant | Large Giant | ||
| Hit Dice: | 6d8+36 (63 hp) | 6d8+6d8+72 (130 hp) | |
| Initiative: | +2 | +1 | |
| Speed: | 30 ft. (6 squares) | 30 ft. (6 squares) | |
| Armor Class: | 16 (1 size, +2 Dex, +5 natural), touch 11, flat-footed 14 | 21 (1 size, +1 Dex, +6 natural, +5 +1 chain shirt), touch 10, flat-footed 20 | |
| Base Attack/Grapple: | +4/+14 | +10/+21 | |
| Attack: | Claw +9 melee (1d6+6) | Claw +16 melee (1d6+7) or +1 battleaxe +17 melee (2d6+8/×3) or javelin +10 ranged (1d8+7) | |
| Full Attack: | 2 claws +9 melee (1d6+6) and bite +4 melee (1d6+3) | 2 claws +16 melee (1d6+7) and bite +11 melee (1d6+3); or +1 battleaxe +17/+12 melee (2d6+8/×3) and claw +12 melee (1d6+3) and bite +12 (1d6+3); or javelin +10 ranged (1d8+7) | |
| Space/Reach: | 10 ft./10 ft. | 10 ft./10 ft. | |
| Special Attacks: | Rend 2d6+9 | Rend 2d6+10, spells | |
| Special Qualities: | Darkvision 90 ft., low-light vision, regeneration 5, scent | Darkvision 90 ft., favored enemy elves (+4), favored enemy humans (+2), low-light vision, regeneration 5, scent, wild empathy | |
| Saves: | Fort +11, Ref +4, Will +3 | Fort +16, Ref +8, Will +8 | |
| Abilities: | Str 23, Dex 14, Con 23, Int 6, Wis 9, Cha 6 | Str 25, Dex 12, Con 22, Int 10, Wis 15, Cha 10 | |
| Skills: | Listen +5, Spot +6 | Knowledge (nature) +6, Knowledge (dungeoneering) +6, Listen +13, Move Silently +9, Search +6, Spot +13, Survival +11 (+13 above- or underground and following tracks) | |
| Feats: | Alertness, Iron Will, Track | Alertness, Cleave, EnduranceB, Improved Natural Armor, Improved Two-Weapon FightingB, Iron Will, Power Attack, TrackB, Two-Weapon FightingB | |
| Environment: | Cold mountains (Scrag: Cold aquatic) |
Cold mountains | |
| Organization: | Solitary or gang (24) | Solitary | |
| Challenge Rating: | 5 | 11 | |
| Treasure: | Standard | Standard | |
| Alignment: | Usually chaotic evil | Usually chaotic evil | |
| Advancement: | By character class | ||
| Level Adjustment: | +5 | +5 |
| Unicorn | Celestial Charger, 7th-Level Cleric | ||
| Large Magical Beast | Large Magical Beast | ||
| Hit Dice: | 4d10+20 (42 hp) | 8d10+7d8+75 (155 hp) | |
| Initiative: | +3 | +4 | |
| Speed: | 60 ft. (12 squares) | 60 ft. (12 squares) | |
| Armor Class: | 18 (1 size, +3 Dex, +6 natural), touch 12, flat-footed 15 | 24 (1 size, +4 Dex, +6 natural, +5 bracers of armor +5), touch 13, flat-footed 20 | |
| Base Attack/Grapple: | +4/+13 | +13/+24 | |
| Attack: | Horn +11 melee (1d8+8) | Horn +22 melee (1d8+10) | |
| Full Attack: | Horn +11 melee (1d8+8) and 2 hooves +3 melee (1d4+2) | Horn +22 melee (1d8+10) and 2 hooves +14 melee (1d4+3) | |
| Space/Reach: | 10 ft./5 ft. | 10 ft./5 ft. | |
| Special Attacks: | Turn undead 13/day, smite evil, spells | ||
| Special Qualities: | Darkvision 60 ft., magic circle against evil, spell-like abilities, immunity to poison, charm, and compulsion, low-light vision, scent, wild empathy | Damage reduction 10/magic, darkvision 60 ft., immunity to poison, charm, and compulsion, low-light vision, magic circle against evil, resistance to acid 10, cold 10, and electricity 10, scent, spell-like abilities, spell resistance 20, wild empathy | |
| Saves: | Fort +9, Ref +7, Will +6 | Fort +16, Ref +12, Will +15 | |
| Abilities: | Str 20, Dex 17, Con 21, Int 10, Wis 21, Cha 24 | Str 24, Dex 18, Con 20, Int 13, Wis 27, Cha 22 | |
| Skills: | Jump +21, Listen +11, Move Silently +9, Spot +11, Survival +8* | Concentration +11, Knowledge (nature) +9, Knowledge (religion) +8, Listen +15, Move Silently +12, Spellcraft +5, Spot +15, Survival +15 (+17 aboveground)* | |
| Feats: | Alertness, Skill Focus (Survival) | Alertness, Combat Casting, Extra Turning, Improved Turning, Run, Skill Focus (Survival) | |
| Environment: | Temperate forests | A chaotic good plane | |
| Organization: | Solitary, pair, or grace (36) | Solitary | |
| Challenge Rating: | 3 | 13 | |
| Treasure: | None | None | |
| Alignment: | Always chaotic good | Always chaotic good | |
| Advancement: | 58 HD (Large) | By character class | |
| Level Adjustment: | +4 (cohort) | +8 (cohort) |
| Size | ||
| Fine | 1 | |
| Diminutive | 1d2 | |
| Tiny | 1d3 | |
| Small | 1d4 | |
| Medium | 1d6 | |
| Large | 1d8 | |
| Huge | 2d6 | |
| Gargantuan | 2d8 | |
| Colossal | 4d6 |
| Medium Undead | ||
| Hit Dice: | 4d12+3 (29 hp) | |
| Initiative: | +6 | |
| Speed: | 30 ft. (6 squares) | |
| Armor Class: | 15 (+2 Dex, +3 natural), touch 12, flat-footed 13 | |
| Base Attack/Grapple: | +2/+5 | |
| Attack: | Slam +5 melee (1d6+4 plus energy drain) | |
| Full Attack: | Slam +5 melee (1d6+4 plus energy drain) | |
| Space/Reach: | 5 ft./5 ft. | |
| Special Attacks: | Blood drain, domination, energy drain | |
| Special Qualities: | +2 turn resistance, damage reduction 5/silver, darkvision 60 ft., fast healing 2, gaseous form, resistance to cold 10 and electricity 10, spider climb, undead traits | |
| Saves: | Fort +1, Ref +5, Will +5 | |
| Abilities: | Str 16, Dex 14, Con , Int 13, Wis 13, Cha 14 | |
| Skills: | Bluff +6, Climb +8, Craft or Profession (any one) +4, Diplomacy +4, Hide +10, Jump +8, Listen +11, Move Silently +10, Search +8, Sense Motive +11, Spot +11 | |
| Feats: | AlertnessB, Improved InitiativeB, Lightning ReflexesB, Skill Focus (selected Craft or Profession skill), Toughness | |
| Environment: | Any | |
| Organization: | Solitary or pack (25) | |
| Challenge Rating: | 4 | |
| Treasure: | Standard | |
| Alignment: | Always evil (any) | |
| Advancement: | ||
| Level Adjustment: |
| Small Outsider (Evil, Extraplanar) | ||
| Hit Dice: | 1d8+1 (5 hp) | |
| Initiative: | +1 | |
| Speed: | Fly 30 ft. (good) (6 squares) | |
| Armor Class: | 12 (+1 size, +1 Dex), touch 11, flat-footed 11 | |
| Base Attack/Grapple: | +1/3 | |
| Attack: | Bite +3 melee (1d4 plus poison) | |
| Full Attack: | Bite +3 melee (1d4 plus poison) | |
| Space/Reach: | 5 ft./5 ft. | |
| Special Attacks: | Shriek, kiss, poison | |
| Special Qualities: | Darkvision 60 ft. | |
| Saves: | Fort +3, Ref +3, Will +3 | |
| Abilities: | Str 10, Dex 13, Con 12, Int 5, Wis 12, Cha 8 | |
| Skills: | Hide +9, Intimidate +3, Listen +5, Move Silently +5, Spot +5 | |
| Feats: | Weapon Finesse | |
| Environment: | An evil-aligned plane | |
| Organization: | Cluster (25) or mob (611) | |
| Challenge Rating: | 2 | |
| Treasure: | None | |
| Alignment: | Always neutral evil | |
| Advancement: | 23 HD (Small) | |
| Level Adjustment: |
| Medium Undead | ||
| Hit Dice: | 4d12 (26 hp) | |
| Initiative: | +1 | |
| Speed: | 30 ft. (6 squares) | |
| Armor Class: | 15 (+1 Dex, +4 natural), touch 11, flat-footed 14 | |
| Base Attack/Grapple: | +2/+3 | |
| Attack: | Slam +3 melee (1d4+1 plus energy drain) | |
| Full Attack: | Slam +3 melee (1d4+1 plus energy drain) | |
| Space/Reach: | 5 ft./5 ft. | |
| Special Attacks: | Create spawn, energy drain | |
| Special Qualities: | Darkvision 60 ft., undead traits | |
| Saves: | Fort +1, Ref +2, Will +5 | |
| Abilities: | Str 12, Dex 12, Con , Int 11, Wis 13, Cha 15 | |
| Skills: | Hide +8, Listen +7, Move Silently +16, Spot +7 | |
| Feats: | Alertness, Blind-Fight | |
| Environment: | Any | |
| Organization: | Solitary, pair, gang (35), or pack (611) | |
| Challenge Rating: | 3 | |
| Treasure: | None | |
| Alignment: | Always lawful evil | |
| Advancement: | 58 HD (Medium) | |
| Level Adjustment: |
| Small Aberration (Air) | ||
| Hit Dice: | 9d8 (40 hp) | |
| Initiative: | +13 | |
| Speed: | Fly 50 ft. (perfect) (10 squares) | |
| Armor Class: | 29 (+1 size, +9 Dex, +9 deflection), touch 29, flat-footed 20 | |
| Base Attack/Grapple: | +6/3 | |
| Attack: | Shock +16 melee touch (2d8 electricity) | |
| Full Attack: | Shock +16 melee touch (2d8 electricity) | |
| Space/Reach: | 5 ft./5 ft. | |
| Special Attacks: | ||
| Special Qualities: | Darkvision 60 ft., immunity to magic, natural invisibility | |
| Saves: | Fort +3, Ref +12, Will +9 | |
| Abilities: | Str 1, Dex 29, Con 10, Int 15, Wis 16, Cha 12 | |
| Skills: | Bluff +13, Diplomacy +3, Disguise +1 (+3 acting), Intimidate +3, Listen +17, Search +14, Spot +17, Survival +3 (+5 following tracks) | |
| Feats: | Alertness, Blind-Fight, Dodge, Improved Initiative, Weapon FinesseB | |
| Environment: | Temperate marshes | |
| Organization: | Solitary, pair, or string (34) | |
| Challenge Rating: | 6 | |
| Treasure: | 1/10 coins; 50% goods; 50% items | |
| Alignment: | Usually chaotic evil | |
| Advancement: | 1018 HD (Small) | |
| Level Adjustment: |
| Large Magical Beast (Cold) | ||
| Hit Dice: | 6d10+18 (51 hp) | |
| Initiative: | +5 | |
| Speed: | 50 ft. (10 squares) | |
| Armor Class: | 15 (1 size, +1 Dex, +5 natural), touch 10, flat-footed 14 | |
| Base Attack/Grapple: | +6/+14 | |
| Attack: | Bite +9 melee (1d8+6 plus 1d6 cold) | |
| Full Attack: | Bite +9 melee (1d8+6 plus 1d6 cold) | |
| Space/Reach: | 10 ft./5 ft. | |
| Special Attacks: | Breath weapon, freezing bite, trip | |
| Special Qualities: | Darkvision 60 ft., immunity to cold, low-light vision, scent, vulnerability to fire | |
| Saves: | Fort +8, Ref +6, Will +3 | |
| Abilities: | Str 18, Dex 13, Con 16, Int 9, Wis 13, Cha 10 | |
| Skills: | Hide 1*, Listen +6, Move Silently +7, Spot +6, Survival +1* | |
| Feats: | Alertness, Improved Initiative, Track | |
| Environment: | Cold forests | |
| Organization: | Solitary, pair, or pack (35) | |
| Challenge Rating: | 5 | |
| Treasure: | 1/10 coins; 50% goods; 50% items | |
| Alignment: | Usually neutral evil | |
| Advancement: | 79 HD (Large); 1018 HD (Huge) | |
| Level Adjustment: | +3 (cohort) |
| Medium Magical Beast | ||
| Hit Dice: | 4d10+8 (30 hp) | |
| Initiative: | +2 | |
| Speed: | 50 ft. (10 squares) | |
| Armor Class: | 14 (+2 Dex, +2 natural), touch 12, flat-footed 12 | |
| Base Attack/Grapple: | +4/+7 | |
| Attack: | Bite +7 melee (1d6+4) | |
| Full Attack: | Bite +7 melee (1d6+4) | |
| Space/Reach: | 5 ft./5 ft. | |
| Special Attacks: | Trip | |
| Special Qualities: | Darkvision 60 ft., low-light vision, scent | |
| Saves: | Fort +6, Ref +6, Will +3 | |
| Abilities: | Str 17, Dex 15, Con 15, Int 6, Wis 14, Cha 10 | |
| Skills: | Hide +4, Listen +6, Move Silently +6, Spot +6, Survival +2* | |
| Feats: | Alertness, Track | |
| Environment: | Temperate plains | |
| Organization: | Solitary, pair, or pack (611) | |
| Challenge Rating: | 2 | |
| Treasure: | 1/10 coins; 50% goods; 50% items | |
| Alignment: | Usually neutral evil | |
| Advancement: | 56 HD (Medium); 712 HD (Large) | |
| Level Adjustment: | +1 (cohort) |
| Wraith | Dread Wraith | ||
| Medium Undead (Incorporeal) | Large Undead (Incorporeal) | ||
| Hit Dice: | 5d12 (32 hp) | 16d12 (104 hp) | |
| Initiative: | +7 | +13 | |
| Speed: | Fly 60 ft. (good) (12 squares) | Fly 60 ft. (good) (12 squares) | |
| Armor Class: | 15 (+3 Dex, +2 deflection), touch 15, flat-footed 12 | 25 (1 size, +9 Dex, +7 deflection), touch 25, flat-footed 16 | |
| Base Attack/Grapple: | +2/ | +8/ | |
| Attack: | Incorporeal touch +5 melee (1d4 plus 1d6 Constitution drain) | Incorporeal touch +16 melee (2d6 plus 1d8 Constitution drain) | |
| Full Attack: | Incorporeal touch +5 melee (1d4 plus 1d6 Constitution drain) | Incorporeal touch +16 melee (2d6 plus 1d8 Constitution drain) | |
| Space/Reach: | 5 ft./5 ft. | 10 ft./10 ft. | |
| Special Attacks: | Constitution drain, create spawn | Constitution drain, create spawn | |
| Special Qualities: | Darkvision 60 ft., daylight powerlessness, incorporeal traits, +2 turn resistance, undead traits, unnatural aura | Darkvision 60 ft., daylight powerlessness, incorporeal traits, lifesense 60 ft., undead traits, unnatural aura | |
| Saves: | Fort +1, Ref +4, Will +6 | Fort +5, Ref +14, Will +14 | |
| Abilities: | Str , Dex 16, Con , Int 14, Wis 14, Cha 15 | Str , Dex 28, Con , Int 17, Wis 18, Cha 24 | |
| Skills: | Diplomacy +6, Hide +11, Intimidate +10, Listen +12, Search +10, Sense Motive +8, Spot +12, Survival +2 (+4 following tracks) | Diplomacy +9, Hide +24, Intimidate +26, Knowledge (religion) +22, Listen +25, Search +22, Sense Motive +23, Spot +25, Survival +4 (+6 following tracks) | |
| Feats: | AlertnessB, Blind-Fight, Combat Reflexes, Improved InitiativeB | AlertnessB, Blind-Fight, Combat Reflexes, Dodge, Improved InitiativeB, Improved Natural Attack (incorporeal touch), Mobility, Spring Attack | |
| Environment: | Any | Any | |
| Organization: | Solitary, gang (25), or pack (611) | Solitary | |
| Challenge Rating: | 5 | 11 | |
| Treasure: | None | None | |
| Alignment: | Always lawful evil | Always lawful evil | |
| Advancement: | 610 HD (Medium) | 1732 HD (Large) | |
| Level Adjustment: |
| Large Dragon | ||
| Hit Dice: | 7d12+14 (59 hp) | |
| Initiative: | +1 | |
| Speed: | 20 ft. (4 squares), fly 60 ft. (poor) | |
| Armor Class: | 18 (1 size, +1 Dex, +8 natural), touch 10, flat-footed 17 | |
| Base Attack/Grapple: | +7/+15 | |
| Attack: | Sting +10 melee (1d6+4 plus poison) or talon +10 melee (2d6+4) or bite +10 melee (2d8+4) | |
| Full Attack: | Sting +10 melee (1d6+4 plus poison) and bite +8 melee (2d8+4) and 2 wings +8 melee (1d8+2) and 2 talons +8 melee (2d6+4) | |
| Space/Reach: | 10 ft./5 ft. | |
| Special Attacks: | Poison, improved grab | |
| Special Qualities: | Darkvision 60 ft., immunity to sleep and paralysis, low-light vision, scent | |
| Saves: | Fort +7, Ref +6, Will +6 | |
| Abilities: | Str 19, Dex 12, Con 15, Int 6, Wis 12, Cha 9 | |
| Skills: | Hide +7, Listen +13, Move Silently +11, Spot +16 | |
| Feats: | Ability Focus (poison), Alertness, Flyby Attack, MultiattackB | |
| Environment: | Warm hills | |
| Organization: | Solitary, pair, or flight (36) | |
| Challenge Rating: | 6 | |
| Treasure: | Standard | |
| Alignment: | Usually neutral | |
| Advancement: | 810 HD (Huge); 1121 HD (Gargantuan) | |
| Level Adjustment: |
| Medium Outsider (Extraplanar) | ||
| Hit Dice: | 5d8+10 (32 hp) | |
| Initiative: | +7 | |
| Speed: | 40 ft. (8 squares) | |
| Armor Class: | 20 (+3 Dex, +7 natural), touch 13, flat-footed 17 | |
| Base Attack/Grapple: | +5/+7 | |
| Attack: | Short sword +7 melee (1d6+2/1920) or claw +7 melee (1d4+2) or longbow +8 ranged (1d8/x3) | |
| Full Attack: | 2 short swords +5 melee (1d6+2/1920, 1d6+1/1920) and 2 claws +5 melee (1d4+1); or 4 claws +5 melee (1d4+2, 1d4+1); or 2 longbows +4 ranged (1d8/x3) | |
| Space/Reach: | 5 ft./5 ft. | |
| Special Attacks: | Implant, improved grab, paralysis | |
| Special Qualities: | Darkvision 60 ft., planewalk, spell resistance 21 | |
| Saves: | Fort +6, Ref +7, Will +5 | |
| Abilities: | Str 15, Dex 16, Con 15, Int 12, Wis 12, Cha 11 | |
| Skills: | Balance +13, Climb +10, Diplomacy +2, Escape Artist +11, Intimidate +8, Listen +9, Move Silently +11, Sense Motive +8, Spot +9, Tumble +11, Use Rope +3 (+5 with bindings) | |
| Feats: | Improved Initiative, MultiattackB, Multiweapon Fighting | |
| Environment: | Ethereal Plane | |
| Organization: | Solitary or gang (25) | |
| Challenge Rating: | 6 | |
| Treasure: | Standard | |
| Alignment: | Always lawful evil | |
| Advancement: | 68 HD (Medium); 915 HD (Large) | |
| Level Adjustment: | +4 |
| Minor Xorn | Average Xorn | Elder Xorn | ||
| Small Outsider (Extraplanar, Earth) | Medium Outsider (Extraplanar, Earth) | Large Outsider (Extraplanar, Earth) | ||
| Hit Dice: | 3d8+9 (22 hp) | 7d8+17 (48 hp) | 15d8+63 (130 hp) | |
| Initiative: | +0 | +0 | +0 | |
| Speed: | 20 ft. (4 squares), burrow 20 ft. | 20 ft. (4 squares), burrow 20 ft. | 20 ft. (4 squares), burrow 20 ft. | |
| Armor Class: | 23 (+1 size, +12 natural), touch 11, flat-footed 23 | 24 (+14 natural), touch 10, flat-footed 24 | 25 (1 size, +16 natural), touch 9, flat-footed 25 | |
| Attack: | Bite +6 melee (2d8+2) | Bite +10 melee (4d6+3) | Bite +21 melee (4d8+7) | |
| Full Attack: | Bite +6 melee (2d8+2) and 3 claws +4 melee (1d3+1) | Bite +10 melee (4d6+3) and 3 claws +8 melee (1d4+1) | Bite +21 melee (4d8+7) and 3 claws +19 melee (1d6+3) | |
| Space/Reach: | 5 ft./5 ft. | 5 ft./5 ft. | 10 ft./10 ft. | |
| Special Attacks: | ||||
| Special Qualities: | All-around vision, earth glide, damage reduction 5/bludgeoning, darkvision 60 ft., immunity to cold and fire, resistance to electricity 10, tremorsense 60 ft. | All-around vision, earth glide, damage reduction 5/bludgeoning, darkvision 60 ft., immunity to cold and fire, resistance to electricity 10, tremorsense 60 ft. | All-around vision, earth glide, damage reduction 5/bludgeoning, darkvision 60 ft., immunity to cold and fire, resistance to electricity 10, tremorsense 60 ft. | |
| Saves: | Fort +5, Ref +3, Will +3 | Fort +7, Ref +5, Will +5 | Fort +13, Ref +9, Will +9 | |
| Abilities: | Str 15, Dex 10, Con 15, Int 10, Wis 11, Cha 10 | Str 17, Dex 10, Con 15, | Str 25, Dex 10, Con 19, Int 10, Wis 11, Cha 10 Int 10, Wis 11, Cha 10 | |
| Skills: | Hide +10, Intimidate +3, Knowledge (dungeoneering) +6, Listen +6, Move Silently +3, Search +6, Spot +8, Survival +6 (+8 following tracks or underground) | Hide +10, Intimidate +10, Knowledge(dungeoneering) +10, Listen +10, Move Silently +10, Search +10, Spot +10, Survival+10 (+12 following tracks or underground) | Hide +14, Intimidate +18, Knowledge (dungeoneering) +18, Listen +18, Move Silently +18, Search +22, Spot +22, Survival+18 (+20 following tracks or underground) | |
| Feats: | Multiattack, Toughness | CleaveB, Multiattack, Power Attack, Toughness | Awesome Blow, CleaveB, Great Cleave, Improved Bull Rush, Multiattack, Power Attack, Toughness | |
| Environment: | Elemental Plane of Earth | Elemental Plane of Earth | Elemental Plane of Earth | |
| Organization: | Solitary, pair, or cluster (35) | Solitary, pair, or cluster (35) | Solitary, pair, or party (611) | |
| Challenge Rating: | 3 | 6 | 8 | |
| Treasure: | None | None | None | |
| Alignment: | Usually neutral | Usually neutral | Usually neutral | |
| Advancement: | 46 HD (Small) | 814 HD (Medium) | 1621 HD (Large); 2245 HD (Huge) | |
| Level Adjustment: |
| Medium Outsider (Extraplanar, Evil) | ||
| Hit Dice: | 3d8+6 (19 hp) | |
| Initiative: | +6 | |
| Speed: | 40 ft. (8 squares), fly 60 ft. (good) | |
| Armor Class: | 20 (+2 Dex, +8 natural), touch 12, flat-footed 18 | |
| Base Attack/Grapple: | +3/+6 | |
| Attack: | Bite +6 melee (1d8+4) | |
| Full Attack: | Bite +6 melee (1d8+4) | |
| Space/Reach: | 5 ft./5 ft. | |
| Special Attacks: | Bay, trip | |
| Special Qualities: | Damage reduction 10/silver, darkvision 60 ft., flight, scent | |
| Saves: | Fort +5, Ref +5, Will +5 | |
| Abilities: | Str 17, Dex 15, Con 15, Int 6, Wis 14, Cha 10 | |
| Skills: | Listen +11, Spot +11, Search +7, Survival +11 (+13 following tracks)* | |
| Feats: | Improved Initiative, Track | |
| Environment: | An evil-aligned plane | |
| Organization: | Solitary, pair, or pack (611) | |
| Challenge Rating: | 3 | |
| Treasure: | None | |
| Alignment: | Always neutral evil | |
| Advancement: | 46 HD (Medium); 79 HD (Large) | |
| Level Adjustment: | +3 (cohort) |
| Huge Magical Beast | ||
| Hit Dice: | 12d10+36 (102 hp) | |
| Initiative: | +6 | |
| Speed: | 20 ft. (4 squares), fly 60 ft. (average) | |
| Armor Class: | 18 (2 size, +2 Dex, +8 natural), touch 10, flat-footed 16 | |
| Base Attack/Grapple: | +12/+25 | |
| Attack: | Bite +15 melee (2d8+5) or sonic lance +12 ranged touch (6d6) | |
| Full Attack: | Bite +15 melee (2d8+5) and 2 claws +13 melee (1d6+2); or sonic lance +12 ranged touch (6d6) | |
| Space/Reach: | 15 ft./10 ft. | |
| Special Attacks: | Sonic lance, explosion | |
| Special Qualities: | Blindsight 120 ft., immunities, vulnerability to sonic | |
| Saves: | Fort +11, Ref +10, Will +5 | |
| Abilities: | Str 20, Dex 14, Con 17, Int 7, Wis 13, Cha 11 | |
| Skills: | Listen +12, Move Silently +10 | |
| Feats: | Endurance, Flyby Attack, Improved Initiative, Multiattack, Snatch | |
| Environment: | Temperate mountains | |
| Organization: | Solitary or clutch (24) | |
| Challenge Rating: | 9 | |
| Treasure: | None | |
| Alignment: | Often neutral | |
| Advancement: | 1316 HD (Huge); 1736 HD (Gargantuan) | |
| Level Adjustment: |
| Tiny or smaller | +0 | |
| Small | +1 | |
| Medium | +2 | |
| Large | +3 | |
| Huge | +4 | |
| Gargantuan | +7 | |
| Colossal | +11 |
| Fine | 1 | |
| Diminutive | 1d2 | |
| Tiny | 1d3 | |
| Small | 1d4 | |
| Medium | 1d6 | |
| Large | 1d8 | |
| Huge | 2d6 | |
| Gargantuan | 2d8 | |
| Colossal | 4d6 |
| Hit Dice | Challenge Rating | |
| 1/2 | 1/8 | |
| 1 | 1/4 | |
| 2 | 1/2 | |
| 4 | 1 | |
| 6 | 2 | |
| 810 | 3 | |
| 1214 | 4 | |
| 1516 | 5 | |
| 1820 | 6 |
| Kobold Zombie | Human Commoner Zombie | Troglodyte Zombie | ||
| Small Undead | Medium Undead | Medium Undead | ||
| Hit Dice: | 2d12+3 (16 hp) | 2d12+3 (16 hp) | 4d12+3 (29 hp) | |
| Initiative: | +0 | 1 | 2 | |
| Speed: | 30 ft. (6 squares; can't run) | 30 ft. (6 squares; can't run) | 30 ft. (6 squares; can't run) | |
| Armor Class: | 13 (+1 size, +2 natural), touch 11, flat-footed 13 | 11 (1 Dex, +2 natural), touch 9, flat-footed 11 | 16 (2 Dex, +8 natural), touch 8, flat-footed 16 | |
| Base Attack/Grapple: | +1/4 | +1/+2 | +2/+3 | |
| Attack: | Spear+1 melee (1d61/x3) or slam +1 melee (1d41) or light crossbow +2 ranged (1d6/1920) | Slam+2 melee (1d6+1) or club +2 melee (1d6+1) | Greatclub +3 melee (1d10+1) or bite +3 melee (1d4+1) or slam +3 melee (1d6+1) or javelin +0 ranged (1d6+1) | |
| Full Attack: | Spear +0 melee (1d61/x3) or slam +0 melee (1d41) or light crossbow +1 ranged (1d6/1920) | Slam+2 melee, (1d6+1) or club +2 melee (1d6+1) | Greatclub +3 melee (1d10+1) or bite +3 melee (1d4+1) or slam +3 melee (1d6+1) or javelin +0 ranged (1d6+1) | |
| Space/Reach: | 5 ft./5 ft. | 5 ft./5 ft | 5 ft./5 ft | |
| Special Attacks: | ||||
| Special Qualities: | Single actions only, damage reduction 5/slashing, darkvision 60 ft., undead traits | Single actions only, damage reduction 5/slashing, darkvision 60 ft., undead traits | Single actions only, damage reduction 5/slashing, darkvision 60 ft., undead traits | |
| Saves: | Fort +0, Ref +0, Will +3 | Fort +0, Ref 1, Will +3 | Fort +1, Ref 1, Will +4 | |
| Abilities: | Str 8, Dex 11, Con , Int , Wis 10, Cha 1 | Str 12, Dex 8, Con , Int , Wis 10, Cha 1 | Str 12, Dex 7, Con , Int , Wis 10, Cha 1 | |
| Skills: | ||||
| Feats: | Toughness | Toughness | Toughness | |
| Environment: | Temperate forests | Any | Underground | |
| Organization: | Any | Any | Any | |
| Challenge Rating: | 1/2 | 1/2 | 1 | |
| Treasure: | None | None | None | |
| Alignment: | Always neutral evil | Always neutral evil | Always neutral evil | |
| Advancement: | None | None | None | |
| Level Adjustment: |
| Bugbear Zombie | Ogre Zombie | Minotaur Zombie | ||
| Medium Undead | Large Undead | Large Undead | ||
| Hit Dice: | 6d12+3 (42 hp) | 8d12+3 (55 hp) | 12d8+3 (81 hp) | |
| Initiative: | +0 | 2 | 1 | |
| Speed: | 30 ft. (6 squares; can't run) | 40 ft. (8 squares; can't run) | 30 ft. (6 squares; can't run) | |
| Armor Class: | 16 (+5 natural, +1 light wooden shield), touch 10, flat-footed 16 | 15 (1 size, 2 Dex, +8 natural) touch 7, flat-footed 15 | 16 (1 size, 1 Dex, +8 natural) touch 8, flat-footed 16 | |
| Base Attack/Grapple: | +3/+6 | +4/+14 | +6/+15 | |
| Attack: | Morningstar +6 melee (1d8+3) or slam +6 melee (1d6+3) or javelin +3 ranged (1d6+2) | Greatclub +9 melee (2d8+9) or slam +9 melee (1d8+9) or javelin +1 ranged (1d8+6) | Greataxe +10 melee (3d6+7/x3) or gore +10 melee (1d8+5) or slam +10 melee (1d8+5) | |
| Full Attack: | Morningstar +6 melee (1d8+3) or slam +6 melee (1d6+3) or javelin +3 ranged (1d6+2) | Greatclub +9 melee (2d8+9) or slam +9 melee (1d8+9) or javelin +1 ranged (1d8+6) | Greataxe +10 melee (3d6+7/x3) or gore +10 melee (1d8+5) or slam +10 melee (1d8+5) | |
| Space/Reach: | 5 ft./5 ft. | 10 ft./10 ft. | 10 ft./10 ft. | |
| Special Attacks: | ||||
| Special Qualities: | Single actions only, damage reduction 5/slashing, darkvision 60 ft., undead traits | Single actions only, damage reduction 5/slashing, darkvision 60 ft., undead traits | Single actions only, damage reduction 5/slashing, darkvision 60 ft., undead traits | |
| Saves: | Fort +2, Ref +2, Will +5 | Fort +2, Ref +0, Will +6 | Fort +4, Ref +3, Will +8 | |
| Abilities: | Str 17, Dex 10, Con , Int , Wis 10, Cha 1 | Str 23, Dex 6, Con , Int , Wis 10, Cha 1 | Str 21, Dex 8, Con , Int , Wis 10, Cha 1 | |
| Skills: | ||||
| Feats: | Toughness | Toughness | Toughness | |
| Environment: | Temperate mountains | Temperate hills | Underground | |
| Organization: | Any | Any | Any | |
| Challenge Rating: | 2 | 3 | 4 | |
| Treasure: | None | None | None | |
| Alignment: | Always neutral evil | Always neutral evil | Always neutral evil | |
| Advancement: | None | None | None | |
| Level Adjustment: |
| Wyvern Zombie | Gray Render Zombie | ||
| Large Undead | Large Undead | ||
| Hit Dice: | 14d12+3 (94 hp) | 20d8+3 (133 hp) | |
| Initiative: | +0 | 1 | |
| Speed: | 20 ft. (4 squares; can't run), fly 60 ft. (poor) | 30 ft. (6 squares; can't run) | |
| Armor Class: | 20 (2 size, +12 natural), touch 8, flat-footed 20 | 16 (1 size, 1 Dex, +8 natural) touch 8, flat-footed 16 | |
| Base Attack/Grapple: | +7/+16 | +10/+21 | |
| Attack: | Slam +11 melee (2d6+7) or talons +11 melee (2d6+5) | Bite +16 melee (2d6+7) or slam +16 melee (1d8+10) | |
| Full Attack: | Slam +11 melee (2d6+7) or talons +11 melee (2d6+5) | Bite +16 melee (2d6+7) or slam +16 melee (1d8+10) | |
| Special Attacks: | |||
| Special Qualities: | Single actions only, damage reduction 5/slashing, darkvision 60 ft., undead traits | Single actions only, damage reduction 5/slashing, darkvision 60 ft., undead traits | |
| Saves: | Fort +4, Ref +4, Will +9 | Fort +6, Ref +5, Will +12 | |
| Abilities: | Str 21, Dex 10, Con , Int , Wis 10, Cha 1 | Str 25, Dex 8, Con , Int , Wis 10, Cha 1 | |
| Skills: | |||
| Feats: | Toughness | Toughness | |
| Environment: | Warm hills | Temperate marshes | |
| Organization: | Any | Any | |
| Challenge Rating: | 4 | 6 | |
| Treasure: | None | None | |
| Alignment: | Always neutral evil | Always neutral evil | |
| Advancement: | 1620 HD (Huge) | None | |
| Level Adjustment: |