| Medium Monstrous Humanoid (Aquatic) | ||
| Hit Dice: | 2d8+2 (11 hp) | |
| Initiative: | +1 | |
| Speed: | 30 ft. (6 squares), swim 60 ft. | |
| Armor Class: | 16 (+1 Dex, +5 natural), touch 11, flat-footed 15 | |
| Base Attack/Grapple: | +2/+4 | |
| Attack: | Talon +4 melee (1d4+2) or trident +4 melee (1d8+3) or heavy crossbow +3 ranged (1d10/1920) | |
| Full Attack: | Trident +4 melee (1d8+3) and bite +2 melee (1d4+1); or 2 talons +4 melee (1d4+2) and bite +2 melee (1d4+1); or heavy crossbow +3 ranged (1d10/1920) | |
| Space/Reach: | 5 ft./5 ft. | |
| Special Attacks: | Blood frenzy, rake 1d4+1 | |
| Special Qualities: | Blindsense 30 ft., darkvision 60 ft., freshwater sensitivity, light blindness, speak with sharks, water dependent | |
| Saves: | Fort +3, Ref +4, Will +4 | |
| Abilities: | Str 14, Dex 13, Con 12, Int 14, Wis 13, Cha 9 | |
| Skills: | Handle Animal +4*, Hide +6*, Listen +6*, Profession (hunter) +1*, Ride +3, Spot +6*, Survival +1* | |
| Feats: | Great Fortitude, MultiattackB | |
| Environment: | Warm aquatic | |
| Organization: | Solitary, pair, team (58), patrol (1120 plus 1 3rd-level lieutenant and 12 sharks), band (2080 plus 100% noncombatants plus 1 3rd-level lieutenant and 1 4th-level chieftain per 20 adults plus 12 sharks), or tribe (70160 plus 100% noncombatants plus 1 3rd-level lieutenant per 20 adults, 1 4th-level chieftain per 40 adults, 9 4th-level guards, 14 underpriestesses of 3rd6th level, 1 7th-level priestess, and 1 baron of 6th8th level plus 58 sharks) | |
| Challenge Rating: | 2 | |
| Treasure: | Standard | |
| Alignment: | Usually lawful evil | |
| Advancement: | 35 HD (Medium), 610 HD (Large), or by character class | |
| Level Adjustment: | +2 (+3 if four-armed) |
| Flamebrother Salamander | Average Salamander | Noble Salamander | ||
| Small Outsider (Extraplanar, Fire) | Medium Outsider (Extraplanar, Fire) | Large Outsider (Extraplanar, Fire) | ||
| Hit Dice: | 4d8+8 (26 hp) | 9d8+18 (58 hp) | 15d8+45 (112 hp) | |
| Initiative: | +1 | +1 | +1 | |
| Speed: | 20 ft. (4 squares) | 20 ft. (4 squares) | 20 ft. (4 squares) | |
| Armor Class: | 19 (+1 size, +1 Dex, +7 natural), touch 12, flat-footed 18 | 18 (+1 Dex, +7 natural), touch 11, flat-footed 17 | 18 (1 size, +1 Dex, +8 natural), touch 10, flat-footed 17 | |
| Base Attack/Grapple: | +4/+1 | +9/+11 | +15/+25 | |
| Attack: | Spear +6 melee (1d6+1/x3 plus 1d6 fire) | Spear +11 melee (1d8+3/x3 plus 1d6 fire) | +3 longspear +23 melee (1d8+9/x3 plus 1d8 fire) | |
| Full Attack: | Spear +6 melee (1d6+1/x3 plus 1d6 fire) and tail slap +4 melee (1d4 plus 1d6 fire) | Spear +11/+6 melee (1d8+3/x3 plus 1d6 fire) and tail slap +9 melee (2d6+1 plus 1d6 fire) | +3 longspear +23/+18/+13 melee (1d8+9/x3 plus 1d8 fire) and tail slap +18 melee (2d8+3 plus 1d8 fire) | |
| Space/Reach: | 5 ft./5 ft. | 5 ft./5 ft. (10 ft. with tail) | 10 ft./10 ft. (20 ft. with tail or longspear) | |
| Special Attacks: | Constrict 1d4 plus 1d6 fire, heat, improved grab | Constrict 2d6+1 plus 1d6 fire, heat, improved grab | Constrict 2d8+3 plus 1d8 fire, heat, improved grab, spell-like abilities | |
| Special Qualities: | Darkvision 60 ft., immunity to fire, vulnerability to cold | Damage reduction 10/magic, darkvision 60 ft., immunity to fire, vulnerability to cold | Damage reduction 15/magic, darkvision 60 ft., immunity to fire, vulnerability to cold | |
| Saves: | Fort +6, Ref +5, Will +6 | Fort +8, Ref +7, Will +8 | Fort +12, Ref +10, Will +11 | |
| Abilities: | Str 12, Dex 13, Con 14, Int 14, Wis 15, Cha 13 | Str 14, Dex 13, Con 14, Int 14, Wis 15, Cha 13 | Str 22, Dex 13, Con 16, Int 16, Wis 15, Cha 15 | |
| Skills: | Craft (blacksmithing) +8, Hide +12, Listen +11, Move Silently +6, Spot +11 | Bluff +11, Craft (blacksmithing) +19, Diplomacy +3, Disguise +1 (+3 acting), Hide +11, Intimidate +3, Listen +8, Move Silently +11,Search +12, Spot +8 | Bluff +19, Craft (blacksmithing) +25, Diplomacy +4, Hide +15, Intimidate +4, Listen +13, Move Silently +17, Spot +13 | |
| Feats: | Alertness, Multiattack | Alertness, Multiattack, Power Attack | Alertness, Cleave, Great Cleave, Multiattack, Power Attack, Skill Focus (Craft [blacksmithing]) | |
| Environment: | Elemental Plane of Fire | Elemental Plane of Fire | Elemental Plane of Fire | |
| Organization: | Solitary, pair, or cluster (35) | Solitary, pair, or cluster (35) | Solitary, pair, or noble party (914) | |
| Challenge Rating: | 3 | 6 | 10 | |
| Treasure: | Standard (nonflammables only) | Standard (nonflammables only) | Double standard (nonflammables only) and +3 longspear | |
| Alignment: | Usually evil (any) | Usually evil (any) | Usually evil (any) | |
| Advancement: | 46 HD (Small) | 814 HD (Medium) | 1621 HD (Large); 2245 HD (Huge) | |
| Level Adjustment: | +4 | +5 |
| Medium Fey | ||
| Hit Dice: | 5d6+5 (22 hp) | |
| Initiative: | +1 | |
| Speed: | 40 ft. (8 squares) | |
| Armor Class: | 15 (+1 Dex, +4 natural), touch 11, flat-footed 14 | |
| Base Attack/Grapple: | +2/+2 | |
| Attack: | Head butt +2 melee (1d6) or shortbow +3 ranged (1d6/x3) | |
| Full Attack: | Head butt +2 melee (1d6) and dagger 3 melee (1d4/1920); or shortbow +3 ranged (1d6/x3) | |
| Space/Reach: | 5 ft./5 ft. | |
| Special Attacks: | Pipes | |
| Special Qualities: | Damage reduction 5/cold iron, low-light vision | |
| Saves: | Fort +2, Ref +5, Will +5 | |
| Abilities: | Str 10, Dex 13, Con 12, Int 12, Wis 13, Cha 13 | |
| Skills: | Bluff +9, Diplomacy +3, Disguise +1 (+3 acting), Hide +13, Intimidate +3, Knowledge (nature) +9, Listen +15, Move Silently +13, Perform (wind instruments) +9, Spot +15, Survival +1 (+3 aboveground) | |
| Feats: | AlertnessB, Dodge, Mobility | |
| Environment: | Temperate forests | |
| Organization: | Solitary, pair, band (35), or troop (611) | |
| Challenge Rating: | 2 (without pipes) or 4 (with pipes) | |
| Treasure: | Standard | |
| Alignment: | Usually chaotic neutral | |
| Advancement: | 610 HD (Medium) | |
| Level Adjustment: | +2 |
| Large Magical Beast | ||
| Hit Dice: | 6d10+18 (51 hp) | |
| Initiative: | +1 | |
| Speed: | 10 ft. (2 squares), swim 40 ft. | |
| Armor Class: | 18 (1 size, +1 Dex, +8 natural), touch 10, flat-footed 17 | |
| Base Attack/Grapple: | +6/+14 | |
| Attack: | Claw +9 melee (1d6+4) | |
| Full Attack: | 2 claws +9 melee (1d6+4) and bite +4 melee (1d8+2) | |
| Space/Reach: | 10 ft./5 ft. | |
| Special Attacks: | Rend 2d6+6 | |
| Special Qualities: | Darkvision 60 ft., hold breath, low-light vision, scent | |
| Saves: | Fort +8, Ref +6, Will +5 | |
| Abilities: | Str 19, Dex 12, Con 17, Int 2, Wis 13, Cha 10 | |
| Skills: | Listen +8, Spot +7, Swim +12 | |
| Feats: | Alertness, Endurance, Iron Will | |
| Environment: | Temperate aquatic | |
| Organization: | Solitary, pair, or pride (512) | |
| Challenge Rating: | 4 | |
| Treasure: | None | |
| Alignment: | Always neutral | |
| Advancement: | 79 HD (Large); 1018 HD (Huge) | |
| Level Adjustment: |
| Shadow | Greater Shadow | ||
| Medium Undead (Incorporeal) | Medium Undead (Incorporeal) | ||
| Hit Dice: | 3d12 (19 hp) | 9d12 (58 hp) | |
| Initiative: | +2 | +2 | |
| Speed: | Fly 40 ft. (good) (8 squares) | Fly 40 ft. (good) (8 squares) | |
| Armor Class: | 13 (+2 Dex, +1 deflection), touch 13, flat-footed 11 | 14 (+2 Dex, +2 deflection), touch 14, flat-footed 12 | |
| Base Attack/Grapple: | +1/ | +4/ | |
| Attack: | Incorporeal touch +3 melee (1d6 Str) | Incorporeal touch +6 melee (1d8 Str) | |
| Full Attack: | Incorporeal touch +3 melee (1d6 Str) | Incorporeal touch +6 melee (1d8 Str) | |
| Space/Reach: | 5 ft./5 ft. | 5 ft./5 ft. | |
| Special Attacks: | Create spawn, strength damage | Create spawn, strength damage | |
| Special Qualities: | Darkvision 60 ft., incorporeal traits, +2 turn resistance, undead traits | Darkvision 60 ft., incorporeal traits, +2 turn resistance, undead traits | |
| Saves: | Fort +1, Ref +3, Will +4 | Fort +3, Ref +5, Will +7 | |
| Abilities: | Str , Dex 14, Con ,Int 6, Wis 12, Cha 13 | Str , Dex 15, Con , Int 6, Wis 12, Cha 14 | |
| Skills: | Hide +8*, Listen +7, Search +4, Spot +7 | Hide +14*, Listen +9, Search +6, Spot +9 | |
| Feats: | Alertness, Dodge | Alertness, Dodge, Mobility, Spring Attack | |
| Environment: | Any | Any | |
| Organization: | Solitary, gang (25), or swarm (611) | Solitary | |
| Challenge Rating: | 3 | 8 | |
| Treasure: | None | None | |
| Alignment: | Always chaotic evil | Always chaotic evil | |
| Advancement: | 49 HD (Medium) | ||
| Level Adjustment: |
| Medium Outsider (Extraplanar) | ||
| Hit Dice: | 4d8+12 (30 hp) | |
| Initiative: | +5 | |
| Speed: | 50 ft. (10 squares) | |
| Armor Class: | 14 (+1 Dex, +3 natural), touch 11, flat-footed 13 | |
| Base Attack/Grapple: | +4/+7 | |
| Attack: | Bite +7 melee (1d6+4) | |
| Full Attack: | Bite +7 melee (1d6+4) | |
| Space/Reach: | 5 ft./5 ft. | |
| Special Attacks: | Bay, trip | |
| Special Qualities: | Darkvision 60 ft., shadow blend, scent | |
| Saves: | Fort +7, Ref +5, Will +5 | |
| Abilities: | Str 17, Dex 13, Con 17, Int 4, Wis 12, Cha 13 | |
| Skills: | Hide +8, Listen +8, Move Silently +8, Spot +8, Survival +8* | |
| Feats: | Dodge, Improved Initiative, TrackB | |
| Environment: | Plane of Shadow | |
| Organization: | Solitary, pair, or pack (512) | |
| Challenge Rating: | 5 | |
| Treasure: | None | |
| Alignment: | Always neutral evil | |
| Advancement: | 56 HD (Medium); 712 HD (Large) | |
| Level Adjustment: | +3 (cohort) |
| Large Plant | ||
| Hit Dice: | 8d8+24 (60 hp) | |
| Initiative: | +0 | |
| Speed: | 20 ft. (4 squares), swim 20 ft. | |
| Armor Class: | 20 (1 size, +11 natural), touch 9, flat-footed 20 | |
| Base Attack/Grapple: | +6/+15 | |
| Attack: | Slam +11 melee (2d6+5) | |
| Full Attack: | 2 slams +11 melee (2d6+5) | |
| Space/Reach: | 10 ft./10 ft. | |
| Special Attacks: | Improved grab, constrict 2d6+7 | |
| Special Qualities: | Darkvision 60 ft., immunity to electricity, low-light vision, plant traits, resistance to fire 10 | |
| Saves: | Fort +9, Ref +2, Will +4 | |
| Abilities: | Str 21, Dex 10, Con 17, Int 7, Wis 10, Cha 9 | |
| Skills: | Hide +3*, Listen +8, Move Silently +8 | |
| Feats: | Iron Will, Power Attack, Weapon Focus (slam) | |
| Environment: | Temperate marshes | |
| Organization: | Solitary | |
| Challenge Rating: | 6 | |
| Treasure: | 1/10th coins; 50% goods; 50% items | |
| Alignment: | Usually neutral | |
| Advancement: | 912 HD (Large); 1324 HD (Huge) | |
| Level Adjustment: | +6 |
| Large Construct | ||
| Hit Dice: | 15d10+30 (112 hp) | |
| Initiative: | +0 | |
| Speed: | 30 ft. (6 squares) | |
| Armor Class: | 24 (1 size, +15 natural), touch 9, flat-footed 24 | |
| Base Attack/Grapple: | +11/+21 | |
| Attack: | Slam +16 melee (1d8+6) | |
| Full Attack: | 2 slams +16 melee (1d8+6) | |
| Space/Reach: | 10 ft./10 ft. | |
| Special Attacks: | ||
| Special Qualities: | Construct traits, darkvision 60 ft., fast healing 5, find master, guard, low-light vision, shield other, spell storing | |
| Saves: | Fort +5, Ref +5, Will +5 | |
| Abilities: | Str 22, Dex 10, Con , Int , Wis 10, Cha 1 | |
| Environment: | Any | |
| Organization: | Solitary | |
| Challenge Rating: | 8 | |
| Treasure: | None | |
| Alignment: | Always neutral | |
| Advancement: | 1624 HD (Large); 2545 HD (Huge) | |
| Level Adjustment: |
| Small Magical Beast | ||
| Hit Dice: | 2d10+2 (13 hp) | |
| Initiative: | +6 | |
| Speed: | 40 ft. (8 squares), climb 20 ft., swim 20 ft. | |
| Armor Class: | 16 (+1 size, +2 Dex, +3 natural), touch 13, flat-footed 14 | |
| Base Attack/Grapple: | +2/2 | |
| Attack: | Bite +3 melee (1d4) | |
| Full Attack: | Bite +3 melee (1d4) | |
| Space/Reach: | 5 ft./5 ft. | |
| Special Attacks: | Stunning shock, lethal shock | |
| Special Qualities: | Darkvision 60 ft., electricity sense, immunity to electricity, low-light vision | |
| Saves: | Fort +4, Ref +5, Will +1 | |
| Abilities: | Str 10, Dex 15, Con 13, Int 2, Wis 12, Cha 6 | |
| Skills: | Climb +11, Hide +11, Jump +7, Listen +4, Spot +4, Swim +10 | |
| Feats: | Improved Initiative | |
| Environment: | Warm marshes | |
| Organization: | Solitary, pair, clutch (35), or colony (611) | |
| Challenge Rating: | 2 | |
| Treasure: | 1/10 coins; 50% goods; 50% items | |
| Alignment: | Always neutral | |
| Advancement: | 34 HD (Small); 56 HD (Medium) | |
| Level Adjustment: |
| Tiny or smaller | +0 | |
| Small | +1 | |
| Medium or Large | +2 | |
| Huge | +3 | |
| Gargantuan | +6 | |
| Colossal | +10 |
| Diminutive or Fine | 1 | |
| Tiny | 1d2 | |
| Small | 1d3 | |
| Medium | 1d4 | |
| Large | 1d6 | |
| Huge | 1d8 | |
| Gargantuan | 2d6 | |
| Colossal | 2d8 |
| Hit Dice | Challenge Rating | |
| 1/2 | 1/6 | |
| 1 | 1/3 | |
| 23 | 1 | |
| 45 | 2 | |
| 67 | 3 | |
| 89 | 4 | |
| 1011 | 5 | |
| 1214 | 6 | |
| 1517 | 7 | |
| 1820 | 8 |
| Human Warrior Skeleton | Wolf Skeleton | Owlbear Skeleton | ||
| Medium Undead | Medium Undead | Large Undead | ||
| Hit Dice: | 1d12 (6 hp) | 2d12 (13 hp) | 5d12 (32 hp) | |
| Initiative: | +5 | +7 | +6 | |
| Speed: | 30 ft. (6 squares) | 50 ft. (10 squares) | 30 ft. (6 squares) | |
| Armor Class: | 15 (+1 Dex, +2 natural, +2 heavy steel shield), touch 11, flat-footed 14 | 15 (+3 Dex, +2 natural), touch 13, flat-footed 12 | 13 (1 size, +2 Dex, +2 natural), touch 11, flat-footed 11 | |
| Base Attack/Grapple: | +0/+1 | +1/+2 | +2/+11 | |
| Attack: | Scimitar +1 melee (1d6+1/1820) or claw +1 melee (1d4+1) | Bite +2 melee (1d6+1) | Claw +6 melee (1d6+5) | |
| Full Attack: | Scimitar +1 melee (1d6+1/1820) or 2 claws +1 melee (1d4+1) | Bite +2 melee (1d6+1) | 2 claws +6 melee (1d6+5) and bite +1 melee (1d8+2) | |
| Space/Reach: | 5 ft./5 ft. | 5 ft./5 ft. | 10 ft./5 ft. | |
| Special Attacks: | ||||
| Special Qualities: | Damage reduction 5/bludgeoning, darkvision 60 ft., immunity to cold, undead traits | Damage reduction 5/bludgeoning, darkvision 60 ft., immunity to cold, undead traits | Damage reduction 5/bludgeoning, darkvision 60 ft., immunity to cold, undead traits | |
| Saves: | Fort +0, Ref +1, Will +2 | Fort +0, Ref +3, Will +3 | Fort +1, Ref +3, Will +4 | |
| Abilities: Str 13, Dex 13, Con , Int , Wis 10, Cha 1 | Str 13, Dex 17, Con , Int , Wis 10, Cha 1 | Str 21, Dex 14, Con , Int , Wis 10, Cha 1 | ||
| Feats: | Improved Initiative | Improved Initiative | Improved Initiative | |
| Environment: | Temperate plains | Temperate forests | Temperate forests | |
| Organization: | Any | Any | Any | |
| Challenge Rating: | 1/3 | 1 | 2 | |
| Treasure: | None | None | None | |
| Alignment: | Always neutral evil | Always neutral evil | Always neutral evil | |
| Advancement: | 3 HD (Medium); 46 HD (Large) | 68 HD (Large); 915 HD (Huge) | ||
| Level Adjustment: |
| Troll Skeleton | Chimera Skeleton | Ettin Skeleton | ||
| Large Undead | Large Undead | Large Undead | ||
| Hit Dice: | 6d12 (39 hp) | 9d12 (58 hp) | 10d12 (65 hp) | |
| Initiative: | +7 | +6 | +4 | |
| Speed: | 30 ft. (6 squares) | 30 ft. (6 squares) | 40 ft. (8 squares) | |
| Armor Class: | 14 (+3 Dex, 1 size, +2 natural), touch 12, flat-footed 11 | 13 (+2 Dex., 1 size, +2 natural), touch 11, flat-footed 11 | 11 (1 size, +2 natural), touch 9, flat-footed 11 | |
| Base Attack/Grapple: | +3/+13 | +4/+12 | +5/+15 | |
| Attack: | Claw +8 melee (1d6+6) | Bite +7 melee (2d6+4) | Morningstar +10 melee (2d6+6) or claw +10 melee (1d6+6) or javelin +4 ranged (1d8+6) | |
| Full Attack: | 2 claws +8 melee (1d6+6) and bite +3 melee (1d6+3) | Bite +7 melee (2d6+4) and bite+7 melee (1d8+4) and gore +7 melee (1d8+4) and 2 claws +2 melee (1d6+2) | 2 morningstars +10 melee (2d6+6) or 2 claws +10 melee (1d6+6) or 2 javelins +4 ranged (1d8+6) | |
| Space/Reach: | 10 ft./10 ft | 10 ft./5 ft | 10 ft./10 ft. | |
| Special Attacks: | ||||
| Special Qualities: | Damage reduction 5/bludgeoning, darkvision 60 ft., immunity to cold, undead traits | Damage reduction 5/bludgeoning, darkvision 60 ft., immunity to cold, undead traits | Damage reduction 5/bludgeoning, darkvision 60 ft., darkvision 60 ft., immunity to cold, superior twoweapon | |
| Saves: | Fort +2, Ref +5, Will +5 | Fort +3, Ref +5, Will +6 | Fort +3, Ref +3, Will +7 | |
| Abilities: | Str 23, Dex 16, Con , Int , Wis 10, Cha 1 | Str 19, Dex 15, Con , Int , Wis 10, Cha 1 | Str 23, Dex 10, Con , Int , Wis 10, Cha 1 | |
| Feats: | Improved Initiative | Improved Initiative | Improved Initiative | |
| Environment: | Cold mountains | Temperate hills | Cold hills | |
| Organization: | Any | Any | Any | |
| Challenge Rating: | 3 | 4 | 5 | |
| Treasure: | None | None | None | |
| Alignment: | Always neutral evil | Always neutral evil | Always neutral evil | |
| Advancement: | 1013 HD (Large); 1427 HD (Huge) | |||
| Level Adjustment: |
| Advanced Megaraptor Skeleton | Cloud Giant Skeleton | Young Adult Red Dragon Skeleton | ||
| Huge Undead | Huge Undead | Huge Undead (Fire) | ||
| Hit Dice: | 12d12 (78 hp) | 17d12 (110 hp) | 19d12 (123 hp) | |
| Initiative: | +7 | +6 | +5 | |
| Speed: | 60 ft. (12 squares) | 50 ft. (10 squares) | 40 ft. (8 squares) | |
| Armor Class: | 14 (2 size, +3 Dex, +3 natural), touch 11, flat-footed 11 | 13 (2 size, +2 Dex, +3 natural), touch 10, flat-footed 11 | 12 (2 size, +1 Dex, +3 natural), touch 9, flat-footed 11 | |
| Base Attack/Grapple: | +6/+19 | +8/+28 | +9/+27 | |
| Attack: | Talons +9 melee (2d8+5) | Gargantuan morningstar +18 melee (4d6+18) or claw +18 melee (1d8+12) or rock +8 ranged (2d8+12) | Bite +17 melee (2d8+10) | |
| Full Attack: | Talons +9 melee (2d8+5) and 2 claws +4 melee (1d8+2) and bite +4 melee (2d6+2) | Gargantuan morningstar +18/+13 melee (4d6+18) or 2 claws +18 melee (1d8+12) or rock +8 ranged (2d8+12) | Bite +17 melee (2d8+10) and 2 claws +12 melee (2d6+5) and 2 wings +12 melee (1d8+5) and tail slap +12 melee (2d6+15) | |
| Space/Reach: | 15 ft./10 ft. | 15 ft./15 ft. | 15 ft./10 ft. | |
| Special Attacks: | ||||
| Special Qualities: | Damage reduction 5/bludgeoning, darkvision 60 ft., immunity to cold, undead traits | Damage reduction 5/bludgeoning, darkvision 60 ft., immunity to cold, oversize weapon, undead traits | Damage reduction 5/bludgeoning, darkvision 60 ft., immunity to cold and fire, undead traits | |
| Saves: | Fort +4, Ref +7, Will +8 | Fort +5, Ref +7, Will +10 | Fort +6, Ref +7, Will +8 | |
| Abilities: | Str 21, Dex 17, Con , Int , Wis 10, Cha 1 | Str 35, Dex 15, Con , Int , Wis 10, Cha 1 | Str 31, Dex 12, Con , Int , Wis 10, Cha 1 | |
| Feats: | Improved Initiative | Improved Initiative | Improved Initiative | |
| Environment: | Warm forests | Temperate mountains | Warm mountains | |
| Organization: | Any | Any | Any | |
| Challenge Rating: | 6 | 7 | 8 | |
| Treasure: | None | None | None | |
| Alignment: | Always neutral evil | Always neutral evil | Always neutral evil | |
| Advancement: | 1316 HD (Huge); 1720 HD (Gargantuan) | 20 HD (Huge) | ||
| Level Adjustment: |
| Medium Aberration (Aquatic) | ||
| Hit Dice: | 2d8+2 (11 hp) | |
| Initiative: | +1 | |
| Speed: | 20 ft. (4 squares), swim 40 ft. | |
| Armor Class: | 13 (+1 Dex, +2 natural), touch 11, flat-footed 12 | |
| Base Attack/Grapple: | +1/+5 | |
| Attack: | Bite +5 melee (2d6+4) | |
| Full Attack: | Bite +5 melee (2d6+4) and 2 claws +0 melee (1d4+2) | |
| Space/Reach: | 5 ft./5 ft. | |
| Special Attacks: | Rake 1d6+2 | |
| Special Qualities: | Darkvision 60 ft., amphibious | |
| Saves: | Fort +1, Ref +1, Will +3 | |
| Abilities: | Str 19, Dex 13, Con 13, Int 10, Wis 10, Cha 6 | |
| Skills: | Hide +6*, Listen +7*, Move Silently +6, Spot +7*, Swim +12 | |
| Feats: | Alertness | |
| Environment: | Underground | |
| Organization: | Brood (25) or pack (615) | |
| Challenge Rating: | 2 | |
| Treasure: | None | |
| Alignment: | Usually lawful evil | |
| Advancement: | 34 HD (Medium); 56 HD (Large) | |
| Level Adjustment: | +3 |
| Medium Undead (Incorporeal) | ||
| Hit Dice: | 7d12 (45 hp) | |
| Initiative: | +7 | |
| Speed: | 40 ft. (8 squares), fly 80 ft. (perfect) | |
| Armor Class: | 15 (+3 Dex, +2 deflection), touch 15, flat-footed 13 | |
| Base Attack/Grapple: | +3/ | |
| Attack: | Incorporeal touch +6 melee (1d8 plus energy drain) | |
| Full Attack: | Incorporeal touch +6 melee (1d8 plus energy drain) | |
| Space/Reach: | 5 ft./5 ft. | |
| Special Attacks: | Energy drain, create spawn | |
| Special Qualities: | Darkvision 60 ft., incorporeal traits, +2 turn resistance, sunlight powerlessness, undead traits, unnatural aura | |
| Saves: | Fort +2, Ref +5, Will +7 | |
| Abilities: | Str , Dex 16, Con , Int 14, Wis 14, Cha 15 | |
| Skills: | Hide +13, Intimidate +12, Knowledge (religion) +12, Listen +14, Search +12, Spot +14, Survival +2 (+4 following tracks) | |
| Feats: | Alertness, Blind-Fight, Improved Initiative | |
| Environment: | Any land and underground | |
| Organization: | Solitary, gang (24), or swarm (611) | |
| Challenge Rating: | 7 | |
| Treasure: | None | |
| Alignment: | Always lawful evil | |
| Advancement: | 814 HD (Medium) | |
| Level Adjustment: |
| Large Magical Beast | ||
| Hit Dice: | 12d10+48 (114 hp) | |
| Initiative: | +0 | |
| Speed: | 50 ft. (10 squares), fly 80 ft. (poor) | |
| Armor Class: | 22 (1 size, +13 natural), touch 9, flat-footed 22 | |
| Base Attack/Grapple: | +12/+23 | |
| Attack: | Claw +18 melee (2d4+7) | |
| Full Attack: | 2 claws +18 melee (2d4+7) | |
| Space/Reach: | 10 ft./5 ft. | |
| Special Attacks: | Pounce, rake 2d4+3, roar, spells | |
| Special Qualities: | Darkvision 60 ft., low-light vision | |
| Saves: | Fort +12, Ref +8, Will +7 | |
| Abilities: | Str 25, Dex 10, Con 19, Int 16, Wis 17, Cha 17 | |
| Skills: | Intimidate +17, Knowledge (any one) +18, Listen +18, Spot +18, Survival +18 | |
| Feats: | Alertness, Cleave, Great Cleave, Flyby Attack, Power Attack, Track | |
| Environment: | Warm deserts | |
| Organization: | Solitary | |
| Challenge Rating: | 9 | |
| Treasure: | Standard | |
| Alignment: | Always chaotic good | |
| Advancement: | 1318 HD (Large); 1936 HD (Huge) | |
| Level Adjustment: | +5 (cohort) |
| Large Magical Beast | ||
| Hit Dice: | 10d10+30 (85 hp) | |
| Initiative: | +0 | |
| Speed: | 30 ft. (6 squares), fly 60 ft. (poor) | |
| Armor Class: | 20 (1 size, +11 natural), touch 9, flat-footed 20 | |
| Base Attack/Grapple: | +10/+20 | |
| Attack: | Gore +15 melee (2d6+6) | |
| Full Attack: | Gore +15 melee (2d6+6) and 2 claws +10 melee (1d6+3) | |
| Space/Reach: | 10 ft./5 ft. | |
| Special Attacks: | Pounce, rake 1d6+3 | |
| Special Qualities: | Darkvision 60 ft., low-light vision | |
| Saves: | Fort +10, Ref +7, Will +3 | |
| Abilities: | Str 23, Dex 10, Con 17, Int 10, Wis 11, Cha 11 | |
| Skills: | Intimidate +8, Listen +11, Spot +1 | |
| Feats: | Alertness, Cleave, Flyby Attack, Power Attack | |
| Environment: | Warm deserts | |
| Organization: | Solitary | |
| Challenge Rating: | 7 | |
| Treasure: | Standard | |
| Alignment: | Always neutral | |
| Advancement: | 1115 HD (Large); 1630 HD (Huge) | |
| Level Adjustment: | +3 (cohort) |
| Large Magical Beast | ||
| Hit Dice: | 8d10+8 (52 hp) | |
| Initiative: | +5 | |
| Speed: | 40 ft. (8 squares), fly 60 ft. (poor) | |
| Armor Class: | 21 (1 size, +1 Dex, +11 natural), touch 10, flat-footed 20 | |
| Base Attack/Grapple: | +8/+16 | |
| Attack: | Claw +11 melee (1d6+4) | |
| Full Attack: | 2 claws +11 melee (1d6+4) | |
| Space/Reach: | 10 ft./5 ft. | |
| Special Attacks: | Pounce, rake 1d6+2, spell-like abilities | |
| Special Qualities: | Darkvision 60 ft., low-light vision | |
| Saves: | Fort +7, Ref +7, Will +8 | |
| Abilities: | Str 19, Dex 12, Con 13, Int 18, Wis 19, Cha 19 | |
| Skills: | Bluff +15, Concentration +12, Diplomacy +8, Disguise +4 (+6 acting), Intimidate +13, Listen +17, Sense Motive +15, Spot +17 | |
| Feats: | Combat Casting, Improved Initiative, Iron Will | |
| Environment: | Warm deserts | |
| Organization: | Solitary or covey (24) | |
| Challenge Rating: | 8 | |
| Treasure: | Double standard | |
| Alignment: | Always neutral | |
| Advancement: | 912 HD (Large); 1324 HD (Huge) | |
| Level Adjustment: | +4 (cohort) |
| Large Magical Beast | ||
| Hit Dice: | 9d10+18 (67 hp) | |
| Initiative: | +2 | |
| Speed: | 30 ft. (6 squares), fly 90 ft. (poor) | |
| Armor Class: | 19 (1 size, +2 Dex, +8 natural), touch 11, flat-footed 17 | |
| Base Attack/Grapple: | +9/+18 | |
| Attack: | Bite +13 melee (1d10+5) | |
| Full Attack: | Bite +13 melee (1d10+5) and 2 claws +8 melee (1d6+2) | |
| Space/Reach: | 10 ft./5 ft. | |
| Special Attacks: | Pounce, rake 1d6+2 | |
| Special Qualities: | Darkvision 60 ft., lowlight vision | |
| Saves: | Fort +8, Ref +8, Will +5 | |
| Abilities: | Str 21, Dex 14, Con 15, Int 6, Wis 15, Cha 10 | |
| Skills: | Listen +10, Spot +14 | |
| Feats: | Alertness, Cleave, Flyby Attack, Power Attack | |
| Environment: | Warm deserts | |
| Organization: | Solitary, pair, or flock (47) | |
| Challenge Rating: | 5 | |
| Treasure: | None | |
| Alignment: | Always chaotic evil | |
| Advancement: | 1014 HD (Large); 1527 HD (Huge) | |
| Level Adjustment: | +3 (cohort) |
| Large Magical Beast | ||
| Hit Dice: | 4d10+20 (42 hp) | |
| Initiative: | +1 | |
| Speed: | 30 ft. (6 squares), fly 60 ft. (good) | |
| Armor Class: | 14 (1 size, +1 Dex, +4 natural), touch 10, flatfooted 13 | |
| Base Attack/Grapple: | +4/+13 | |
| Attack: | Sting +8 melee (1d8+5 plus poison) | |
| Full Attack: | Sting +8 melee (1d8+5 plus poison) and bite +3 melee (1d8+2) | |
| Space/Reach: | 10 ft./5 ft. | |
| Special Attacks: | Implant, poison | |
| Special Qualities: | Darkvision 60 ft., freedom of movement, lowlight vision, scent | |
| Saves: | Fort +9, Ref +5, Will +2 | |
| Abilities: | Str 21, Dex 13, Con 21, Int 2, Wis 12, Cha 10 | |
| Skills: | Listen +10, Spot +11 | |
| Feats: | Alertness, Dodge | |
| Environment: | Temperate forests | |
| Organization: | Solitary | |
| Challenge Rating: | 5 | |
| Treasure: | None | |
| Alignment: | Always neutral | |
| Advancement: | 512 HD (Huge) | |
| Level Adjustment: |
| Tiny Fey | ||
| Hit Dice: | 1/2 d6+1 (2 hp) | |
| Initiative: | +4 | |
| Speed: | 20 ft. (4 squares), fly 40 ft. (poor) | |
| Armor Class: | 18 (+2 size, +4 Dex, +2 natural), touch 16, flat-footed 16 | |
| Base Attack/Grapple: | +0/11 | |
| Attack: | Short sword +6 melee (1d33/1920) or longbow +6 ranged (1d43/x3) | |
| Full Attack: | Short sword +6 melee (1d33/1920) or longbow +6 ranged (1d43/x3) | |
| Space/Reach: | 2-1/2 ft./0 ft. | |
| Special Attacks: | Spell-like abilities, fiddle | |
| Special Qualities: | Damage reduction 5/cold iron, low-light vision, spell resistance 17 | |
| Saves: | Fort +1, Ref +6, Will +3 | |
| Abilities: | Str 5, Dex 18, Con 13, Int 10, Wis 13, Cha 14 | |
| Skills: | Craft (any one) +4, Escape Artist +8, Hide +16, Jump +3, Listen +3, Move Silently +8*, Perform (string instruments) +6, Search +2, Spot +3 | |
| Feats: | DodgeB, Weapon Finesse | |
| Environment: | Temperate forests | |
| Organization: | Gang (24), band (611), or tribe (2080) | |
| Challenge Rating: | 1 | |
| Treasure: | No coins; 50% goods; 50% items | |
| Alignment: | Always neutral good | |
| Advancement: | 13 HD (Tiny) | |
| Level Adjustment: | +3 |
| Small Fey (Aquatic) | ||
| Hit Dice: | 1d6 (3 hp) | |
| Initiative: | +3 | |
| Speed: | 20 ft. (4 squares), swim 30 ft. | |
| Armor Class: | 14 (+1 size, +3 Dex), touch 14, flat-footed 11 | |
| Base Attack/Grapple: | +0/6 | |
| Attack: | Short sword +4 melee (1d42/1920) or light crossbow +4 ranged (1d6/1920) | |
| Full Attack: | Short sword +4 melee (1d42/1920) or light crossbow +4 ranged (1d6/1920) | |
| Space/Reach: | 5 ft./5 ft. | |
| Special Attacks: | Charm person | |
| Special Qualities: | Amphibious, damage reduction 5/cold iron, low-light vision, spell resistance 16, water breathing, wild empathy | |
| Saves: | Fort +0, Ref +5, Will +3 | |
| Abilities: | Str 7, Dex 16, Con 11, Int 12, Wis 13, Cha 18 | |
| Skills: | Bluff +8, Craft (any one) +5, Escape Artist +6, Handle Animal +8, Hide +7*, Listen +6, Perform (sing) +7, Search +3, Sense Motive +5, Spot +6, Swim +6 | |
| Feats: | DodgeB, Weapon Finesse | |
| Environment: | Temperate aquatic | |
| Organization: | Gang (24), band (611), or tribe (2080) | |
| Challenge Rating: | 1 | |
| Treasure: | No coins; 50% goods (metal or stone only); 50% items (no scrolls) | |
| Alignment: | Always neutral | |
| Advancement: | 23 HD (Small) | |
| Level Adjustment: | +3 |
| Small Fey | ||
| Hit Dice: | 1d6 (3 hp) | |
| Initiative: | +4 | |
| Speed: | 20 ft. (4 squares), fly 60 ft. (good) | |
| Armor Class: | 16 (+1 size, +4 Dex, +1 natural), touch 15, flat-footed 12 | |
| Base Attack/Grapple: | +0/6 | |
| Attack: | Short sword +5 melee (1d42/1920) or longbow +5 ranged (1d62/?3) | |
| Full Attack: | Short sword +5 melee (1d42/1920) or longbow +5 ranged (1d62)/x3 | |
| Space/Reach: | 5 ft./5 ft. | |
| Special Attacks: | Spell-like abilities, special arrows | |
| Special Qualities: | Damage reduction 10/cold iron, greater invisibility, low-light vision, spell resistance 15 | |
| Saves: | Fort +0, Ref +6, Will +4 | |
| Abilities: | Str 7, Dex 18, Con 11, Int 16, Wis 15, Cha 16 | |
| Skills: | Bluff +7, Concentration +4, Escape Artist +8, Hide +8, Listen +8, Move Silently +8, Ride +8, Search +9, Sense Motive +6, Spot +8 | |
| Feats: | DodgeB, Weapon Finesse | |
| Environment: | Temperate forests | |
| Organization: | Gang (24), band (611), or tribe (2080) | |
| Challenge Rating: | 4 (5 with irresistible dance) | |
| Treasure: | No coins; 50% goods; 50% items | |
| Alignment: | Always neutral good | |
| Advancement: | 23 HD (Small) | |
| Level Adjustment: | +4 (+6 with irresistible dance) |
| Tiny Magical Beast | ||
| Hit Dice: | 1d10 (5 hp) | |
| Initiative: | +4 | |
| Speed: | 10 ft (2 squares), fly 40 ft. (average) | |
| Armor Class: | 16 (+2 size, +4 Dex), touch 16, flat-footed 12 | |
| Base Attack/Grapple: | +1/11 (+1 when attached) | |
| Attack: | Touch +7 melee (attach) | |
| Full Attack: | Touch +7 melee (attach) | |
| Space/Reach: | 2-1/2 ft./0 ft. | |
| Special Attacks: | Attach, blood drain | |
| Special Qualities: | Darkvision 60 ft., low-light vision | |
| Saves: | Fort +2, Ref +6, Will +1 | |
| Abilities: | Str 3, Dex 19, Con 10, Int 1, Wis 12, Cha 6 | |
| Skills: | Hide +14, Listen +4, Spot +4 | |
| Feats: | Alertness, Weapon Finesse B | |
| Environment: | Warm marshes | |
| Organization: | Colony (24), flock (58), or storm (914) | |
| Challenge Rating: | 1/2 | |
| Treasure: | None | |
| Alignment: | Always neutral | |
| Advancement: | ||
| Level Adjustment: |
| Diminutive Animal (Swarm) | ||
| Hit Dice: | 3d8 (13 hp) | |
| Initiative: | +2 | |
| Speed: | 5 ft. (1 square), fly 40 ft. (good) | |
| Armor Class: | 16 (+4 size, +2 Dex), touch 14, flat-footed 12 | |
| Base Attack/Grapple: | +2/ | |
| Attack: | Swarm (1d6) | |
| Full Attack: | Swarm (1d6) | |
| Space/Reach: | 10 ft./0 ft. | |
| Special Attacks: | Distraction, wounding | |
| Special Qualities: | Blindsense 20 ft., half damage from slashing and piercing, low-light vision, swarm traits | |
| Saves: | Fort +3, Ref +7, Will +3 | |
| Abilities: | Str 3, Dex 15, Con 10, Int 2, Wis 14, Cha 4 | |
| Skills: | Listen +11, Spot +11 | |
| Feats: | Alertness, Lightning Reflexes | |
| Environment: | Temperate deserts | |
| Organization: | Solitary, flight (24 swarms), or colony (1120 swarms) | |
| Challenge Rating: | 2 | |
| Treasure: | None | |
| Alignment: | Always neutral | |
| Advancement: | None | |
| Level Adjustment: |
| Diminutive Vermin (Swarm) | ||
| Hit Dice: | 9d89 (31 hp) | |
| Initiative: | +4 | |
| Speed: | 20 ft. (4 squares), climb 20 ft. | |
| Armor Class: | 18 (+4 size, +4 Dex), touch 18, flat-footed 14 | |
| Base Attack/Grapple: | +6/ | |
| Attack: | Swarm (2d6 plus poison) | |
| Full Attack: | Swarm (2d6 plus poison) | |
| Space/Reach: | 10 ft./0 ft. | |
| Special Attacks: | Distraction, poison | |
| Special Qualities: | Darkvision 60 ft., immune to weapon damage, swarm traits, tremorsense 30 ft., vermin traits | |
| Saves: | Fort +5, Ref +7, Will +3 | |
| Abilities: | Str 1, Dex 19, Con 8, Int , Wis 10, Cha 2 | |
| Skills: | Climb +12, Spot +4 | |
| Feats: | Weapon FinesseB | |
| Environment: | Underground | |
| Organization: | Solitary, tangle (24 swarms), or colony (712 swarms) | |
| Challenge Rating: | 4 | |
| Treasure: | None | |
| Alignment: | Always neutral | |
| Advancement: | None | |
| Level Adjustment: |
| Diminutive Magical Beast (Extraplanar, Evil, Swarm) | ||
| Hit Dice: | 12d10+27 (93 hp) | |
| Initiative: | +10 | |
| Speed: | 5 ft. (1 square), fly 40 ft. | |
| Armor Class: | 20 (+4 size, +6 Dex), touch 20, flat-footed 14 | |
| Base Attack/Grapple: | +12/ | |
| Attack: | Swarm (3d6 plus poison) | |
| Full Attack: | Swarm (3d6 plus poison) | |
| Space/Reach: | 10 ft./0 ft. | |
| Special Attacks: | Distraction, inhabit, poison | |
| Special Qualities: | Damage reduction 10/magic, darkvision 60 ft., hive mind, immune to weapon damage, resistance to fire 10, low-light vision, swarm traits | |
| Saves: | Fort +10, Ref +14, Will +7 | |
| Abilities: | Str 1, Dex 22, Con 14, Int 6, Wis 13, Cha 9 | |
| Skills: | Hide +19, Listen +10, Spot +10 | |
| Feats: | Ability Focus (poison), Alertness, Improved Initiative, Iron Will, Toughness | |
| Environment: | A evil-aligned plane | |
| Organization: | Solitary, fright (24 swarms), or terror (58 swarms) | |
| Challenge Rating: | 8 | |
| Treasure: | None | |
| Alignment: | Always lawful evil | |
| Advancement: | None | |
| Level Adjustment: |
| Diminutive Vermin (Swarm) | ||
| Hit Dice: | 6d86 (21 hp) | |
| Initiative: | +4 | |
| Speed: | 10 ft. (2 squares), fly 30 ft. (poor) | |
| Armor Class: | 18 (+4 size, +4 Dex), touch 18, flat-footed 14 | |
| Base Attack/Grapple: | +4/ | |
| Attack: | Swarm (2d6) | |
| Full Attack: | Swarm (2d6) | |
| Space/Reach: | 10 ft./0 ft. | |
| Special Attacks: | Distraction | |
| Special Qualities: | Darkvision 60 ft., immune to weapon damage, swarm traits, vermin traits | |
| Saves: | Fort +4, Ref +6, Will +2 | |
| Abilities: | Str 1, Dex 19, Con 8, Int , Wis 10, Cha 2 | |
| Skills: | Listen +4, Spot +4 | |
| Feats: | ||
| Environment: | Temperate plains | |
| Organization: | Solitary, cloud (27 swarms), or plague (1120 swarms) | |
| Challenge Rating: | 3 | |
| Treasure: | None | |
| Alignment: | Always neutral | |
| Advancement: | None | |
| Level Adjustment: |
| Tiny Animal (Swarm) | ||
| Hit Dice: | 4d8 (13 hp) | |
| Initiative: | +2 | |
| Speed: | 15 ft. (3 squares), climb 15 ft. | |
| Armor Class: | 14 (+2 size, +2 Dex), touch 14, flat-footed 12 | |
| Base Attack/Grapple: | +3/ | |
| Attack: | Swarm (1d6 plus disease) | |
| Full Attack: | Swarm (1d6 plus disease) | |
| Space/Reach: | 10 ft./0 ft. | |
| Special Attacks: | Disease, distraction | |
| Special Qualities: | Half damage from slashing and piercing, low-light vision, scent, swarm traits | |
| Saves: | Fort +4, Ref +6, Will +2 | |
| Abilities: | Str 2, Dex 15, Con 10, Int 2, Wis 12, Cha 2 | |
| Skills: | Balance +10, Climb +10, Hide +14, Listen +6, Spot +7, Swim +10 | |
| Feats: | Alertness, Weapon Finesse | |
| Environment: | Any | |
| Organization: | Solitary, pack (24 swarms), or infestation (712 swarms) | |
| Challenge Rating: | 2 | |
| Treasure: | None | |
| Alignment: | Always neutral | |
| Advancement: | None | |
| Level Adjustment: |
| Diminutive Vermin (Swarm) | ||
| Hit Dice: | 2d8 (9 hp) | |
| Initiative: | +3 | |
| Speed: | 20 ft. (4 squares), climb 20 ft. | |
| Armor Class: | 17 (+4 size, +3 Dex), touch 17, flat-footed 14 | |
| Base Attack/Grapple: | +1/ | |
| Attack: | Swarm (1d6 plus poison) | |
| Full Attack: | Swarm (1d6 plus poison) | |
| Space/Reach: | 10 ft./0 ft. | |
| Special Attacks: | Distraction, poison | |
| Special Qualities: | Darkvision 60 ft., swarm traits, tremorsense 30 ft., vermin traits | |
| Saves: | Fort +3, Ref +3, Will +0 | |
| Abilities: | Str 1, Dex 17, Con 10, Int , Wis 10, Cha 2 | |
| Skills: | Climb +11, Listen +4, Spot +4 | |
| Environment: | Warm forests | |
| Organization: | Solitary, tangle (24 swarms), or colony (712 swarms) | |
| Challenge Rating: | 1 | |
| Treasure: | None | |
| Alignment: | Always neutral | |
| Advancement: | None | |
| Level Adjustment: |