| Large Monstrous Humanoid | ||
| Hit Dice: | 7d8+14 (45 hp) | |
| Initiative: | +1 | |
| Speed: | 40 ft. (8 squares) | |
| Armor Class: | 20 (1 size, +1 Dex, +10 natural), touch 10, flat-footed 19 | |
| Base Attack/Grapple: | +7/+18 | |
| Attack: | Claw +13 melee (1d6+7) | |
| Full Attack: | 2 claws +13 melee (1d6+7) and bite +8 melee (1d6+3) | |
| Space/Reach: | 10 ft./10 ft. | |
| Special Attacks: | Improved grab, rake 1d6+7, rend 2d6+10, spell-like abilities | |
| Special Qualities: | Damage reduction 2/bludgeoning, darkvision 60 ft., spell resistance 19 | |
| Saves: | Fort +6, Ref +6, Will +6 | |
| Abilities: | Str 25, Dex 12, Con 14, Int 13, Wis 13, Cha 10 | |
| Skills: | Bluff +8, Diplomacy +2, Disguise +0 (+2 acting), Hide +5, Intimidate +2, Listen +10, Spot +10 | |
| Feats: | Alertness, Blind-Fight, Great Fortitude | |
| Environment: | Cold marshes | |
| Organization: | Solitary or covey (3 hags of any kind plus 18 ogres and 14 evil giants) | |
| Challenge Rating: | 6 | |
| Treasure: | Standard | |
| Alignment: | Usually chaotic evil | |
| Advancement: | By character class | |
| Level Adjustment: |
| Medium Monstrous Humanoid | ||
| Hit Dice: | 9d8+9 (49 hp) | |
| Initiative: | +1 | |
| Speed: | 30 ft. (6 squares), swim 30 ft. | |
| Armor Class: | 22 (+1 Dex, +11 natural), touch 11, flat-footed 21 | |
| Base Attack/Grapple: | +9/+13 | |
| Attack: | Claw +13 melee (1d4+4) | |
| Full Attack: | 2 claws +13 melee (1d4+4) | |
| Space/Reach: | 5 ft./5 ft. | |
| Special Attacks: | Spell-like abilities, weakness, mimicry | |
| Special Qualities: | Darkvision 90 ft., spell resistance 18 | |
| Saves: | Fort +6, Ref +7, Will +7 | |
| Abilities: | Str 19, Dex 12, Con 12, Int 13, Wis 13, Cha 14 | |
| Skills: | Concentration +7, Craft or Knowledge (any one) +7, Hide +9, Listen +11, Spot +11 Swim +12 | |
| Feats: | Alertness, Blind-Fight, Combat Casting, Great Fortitude | |
| Environment: | Temperate marshes | |
| Organization: | Solitary or covey (3 hags of any kind plus 18 ogres and 14 evil giants) | |
| Challenge Rating: | 5 | |
| Treasure: | Standard | |
| Alignment: | Usually chaotic evil | |
| Advancement: | By character class | |
| Level Adjustment: |
| Medium Monstrous Humanoid (Aquatic) | ||
| Hit Dice: | 3d8+6 (19 hp) | |
| Initiative: | +1 | |
| Speed: | 30 ft. (6 squares), swim 40 ft. | |
| Armor Class: | 14 (+1 Dex, +3 natural), touch 11, flat-footed 13 | |
| Base Attack/Grapple: | +3/+7 | |
| Attack: | Claw +7 melee (1d4+4) | |
| Full Attack: | 2 claws +7 melee (1d4+4) | |
| Space/Reach: | 5 ft./5 ft. | |
| Special Attacks: | Horrific appearance, evil eye | |
| Special Qualities: | Amphibious, spell resistance 14 | |
| Saves: | Fort +2, Ref +4, Will +4 | |
| Abilities: | Str 19, Dex 12, Con 12, Int 10, Wis 13, Cha 14 | |
| Skills: | Craft or Knowledge (any one) +3, Hide +4, Listen +6, Spot +6, Swim +12 | |
| Feats: | Alertness, Toughness | |
| Environment: | Temperate aquatic | |
| Organization: | Solitary or covey (3 hags of any kind plus 18 ogres and 14 evil giants) | |
| Challenge Rating: | 4 | |
| Treasure: | Standard | |
| Alignment: | Usually chaotic evil | |
| Advancement: | By character class | |
| Level Adjustment: |
| HD | Abilities | |
| 12 | Protection from evil 3/day, bless | |
| 34 | Aid, detect evil | |
| 56 | Cure serious wounds, neutralize poison | |
| 78 | Holy smite, remove disease | |
| 910 | Dispel evil | |
| 1112 | Holy word | |
| 1314 | Holy aura 3/day, hallow | |
| 1516 | Mass charm monster | |
| 1718 | Summon monster IX (celestials only) | |
| 1920 | Resurrection |
| Size | Bite Damage | Claw Damage | |
| Fine | 1 | ||
| Diminutive | 1d2 | 1 | |
| Tiny | 1d3 | 1d2 | |
| Small | 1d4 | 1d3 | |
| Medium | 1d6 | 1d4 | |
| Large | 1d8 | 1d6 | |
| Huge | 2d6 | 1d8 | |
| Gargantuan | 3d6 | 2d6 | |
| Colossal | 4d6 | 3d6 |
| Dragon Variety | Breath Weapon | |
| Black | 60-foot line of acid | |
| Blue | 60-foot ine of lightning | |
| Green | 30-foot cone of corrosive (acid) gas | |
| Red | 30-foot cone of fire | |
| White | 30-foot cone of cold | |
| Brass | 60-foot line of fire | |
| Bronze | 60-foot line of lightning | |
| Copper | 60-foot line of acid | |
| Gold | 30-foot cone of fire | |
| Silver | 30-foot cone of cold |
| Dragon Variety | Immunity | Dragon Variety | Immunity | |
| Black | Acid | Brass | Fire | |
| Blue | Electricity | Bronze | Electricity | |
| Green | Acid | Copper | Acid | |
| Red | Fire | Gold | Fire | |
| White | Cold | Silver | Cold |
| Size | Bite Damage | Claw Damage | |
| Fine | 1 | ||
| Diminutive | 1d2 | 1 | |
| Tiny | 1d3 | 1d2 | |
| Small | 1d4 | 1d3 | |
| Medium | 1d6 | 1d4 | |
| Large | 1d8 | 1d6 | |
| Huge | 2d6 | 1d8 | |
| Gargantuan | 3d6 | 2d6 | |
| Colossal | 4d6 | 3d6 |
| HD | Abilities | |
| 12 | Darkness 3/day | |
| 34 | Desecrate | |
| 56 | Unholy blight | |
| 78 | Poison 3/day | |
| 910 | Contagion | |
| 1112 | Blasphemy | |
| 1314 | Unholy aura 3/day, unhallow | |
| 1516 | Horrid wilting | |
| 1718 | Summon monster IX (fiends only) | |
| 1920 | Destruction |
| Halfling, 1st-Level Warrior | ||
| Small Humanoid (Halfling) | ||
| Hit Dice: | 1d8+1 (5 hp) | |
| Initiative: | +1 | |
| Speed: | 20 ft. (4 squares) | |
| Armor Class: | 16 (+1 size, +1 Dex, +3 studded leather, +1 light shield), touch 12, flat-footed 15 | |
| Base Attack/Grapple: | +1/3 | |
| Attack: | Longsword +3 melee (1d6/1920) or light crossbow +3 ranged (1d6/1920) | |
| Full Attack: | Longsword +3 melee (1d6/1920) or light crossbow +3 ranged (1d6/1920) | |
| Space/Reach: | 5 ft./5 ft. | |
| Special Attacks: | Halfling traits | |
| Special Qualities: | Halfling traits | |
| Saves: | Fort +4, Ref +2, Will +0 | |
| Abilities: | Str 11, Dex 13, Con 12, Int 10, Wis 9, Cha 8 | |
| Skills: | Climb +2, Hide +4, Jump 4, Listen +3, Move Silently +1 | |
| Feats: | Weapon Focus (longsword) | |
| Environment: | Warm plains (Deep halfling: Warm hills) (Tallfellow: Temperate forests) |
|
| Organization: | Company (24), squad (1120 plus 2 3rd-level sergeants and 1 leader of 3rd6th level), or band (30100 plus 100% noncombatants plus 1 3rd-level sergeant per 20 adults, 5 5th-level lieutenants, 3 7th-level captains, 610 dogs, and 25 riding dogs) | |
| Challenge Rating: | 1/2 | |
| Treasure: | Standard | |
| Alignment: | Usually neutral | |
| Advancement: | By character class | |
| Level Adjustment: | +0 |
| Harpy | Harpy Archer, 7th-Level Fighter | ||
| Medium Monstrous Humanoid | Medium Monstrous Humanoid | ||
| Hit Dice: | 7d8 (31 hp) | 7d8 + 7d10 + 28 (103 hp) | |
| Initiative: | +2 | +9 | |
| Speed: | 20 ft. (4 squares), fly 80 ft. (average) | 20 ft. (4 squares), fly 80 ft. (average) | |
| Armor Class: | 13 (+2 Dex, +1 natural), touch 12, flat-footed 11 | AC 23 (+5 Dex, +1 natural, +6 +3 studded leather, +1 ring of protection +1), touch 16, flat-footed 18 | |
| Base Attack/Grapple: | +7/+7 | +14/+15 | |
| Attack: | Club +7 melee (1d6) | +1 frost composite longbow (+1 Str bonus) +22 ranged (1d8+4/1920/×3 plus 1d6 cold) or claw +15 melee (1d3+1) | |
| Full Attack: | Club +7/+2 melee (1d6) and 2 claws +2 melee (1d3) | +1 frost composite longbow (+1 Str bonus) +22/+17/+12 ranged (1d8+4/1920/×3 plus 1d6 cold) or 2 claws +15 melee (1d3+1) | |
| Space/Reach: | 5 ft./5 ft. | 5 ft./5 ft. | |
| Special Attacks: | Captivating song | Captivating song | |
| Special Qualities: | Darkvision 60 ft. | Darkvision 60 ft. | |
| Saves: | Fort +2, Ref +7, Will +6 | Fort +11, Ref +14, Will +11 | |
| Abilities: | Str 10, Dex 15, Con 10, Int 7, Wis 12, Cha 17 | Str 12, Dex 20, Con 14, Int 6, Wis 11, Cha 19 | |
| Skills: | Bluff +11, Intimidate +7, Listen +7, Perform (oratory) +5, Spot +3 | Bluff +11, Intimidate +5, Listen +7, Perform (oratory) +10, Spot +5 | |
| Feats: | Dodge, Flyby Attack, Persuasive | Alertness, Improved Critical (composite longbow), Improved Initiative, Iron Will, Manyshot, Point Blank Shot, Rapid Shot, Weapon Focus (composite longbow), Weapon Specialization (composite longbow) | |
| Environment: | Temperate marshes | Temperate marshes | |
| Organization: | Solitary, pair, or flight (712) | Solitary | |
| Challenge Rating: | 4 | 11 | |
| Treasure: | Standard | Standard (including equipment) | |
| Alignment: | Usually chaotic evil | Usually chaotic evil | |
| Advancement: | By character class | By character class | |
| Level Adjustment: | +3 | +3 |
| Hellhound | Nessian Warhound | ||
| Medium Outsider (Evil, Extraplanar, Fire, Lawful) | Large Outsider (Evil, Extraplanar, Fire, Lawful) | ||
| Hit Dice: | 4d8+4 (22 hp) | 12d8+60 (114 hp) | |
| Initiative: | +5 | +6 | |
| Speed: | 40 ft. (8 squares) | 40 ft. (8 squares) | |
| Armor Class: | 16 (+1 Dex, +5 natural), touch 11, flat-footed 15 | 24 (1 size, +2 Dex, +7 natural, +6 +2 chain shirt barding), touch 11, flat-footed 22 | |
| Base Attack/Grapple: | +4/+5 | +12/+24 | |
| Attack: | Bite +5 melee (1d8+1 plus 1d6 fire) | Bite +20 melee (2d6+12/1920 plus 1d8 fire) | |
| Full Attack: | Bite +5 melee (1d8+1 plus 1d6 fire) | Bite +20 melee (2d6+12/1920 plus 1d8 fire) | |
| Space/Reach: | 5 ft./5 ft. | 10 ft./10 ft. | |
| Special Attacks: | Breath weapon, fiery bite | Breath weapon, fiery bite | |
| Special Qualities: | Darkvision 60 ft., immunity to fire, scent, vulnerability to cold | Darkvision 60 ft., immunity to fire, scent, vulnerability to cold | |
| Saves: | Fort +5, Ref +5, Will +4 | Fort +13, Ref +10, Will +9 | |
| Abilities: | Str 13, Dex 13, Con 13, Int 6, Wis 10, Cha 6 | Str 26, Dex 14, Con 20, Int 4, Wis 12, Cha 6 | |
| Skills: | Hide +13, Jump +12, Listen +7, Move Silently +13, Spot +7, Survival +7* | Hide +17, Jump +19, Listen +18, Move Silently +21, Spot +18, Survival +8*, Tumble +3 | |
| Feats: | Improved Initiative, Run, TrackB | Alertness, Improved Critical (bite), Improved Initiative, Track, Weapon Focus (bite) | |
| Environment: | A lawful evil-aligned plane | A lawful evil plane | |
| Organization: | Solitary, pair, or pack (512) | Solitary, pair, or pack (12 Nessian warhounds and 512 hell hounds) | |
| Challenge Rating: | 3 | 9 | |
| Treasure: | None | +2 chain shirt barding | |
| Alignment: | Always lawful evil | Always lawful evil | |
| Advancement: | 58 HD (Medium); 912 HD (Large) | 1317 HD (Large); 1824 HD (Huge) | |
| Level Adjustment: | +3 (cohort) | +4 (cohort) |
| Large Magical Beast | ||
| Hit Dice: | 3d10+9 (25 hp) | |
| Initiative: | +2 | |
| Speed: | 50 ft. (10 squares), fly 100 ft. (average) | |
| Armor Class: | 15 (1 size, +2 Dex, +4 natural), touch 11, flat-footed 13 | |
| Base Attack/Grapple: | +3/+11 | |
| Attack: | Claw +6 melee (1d4+4) | |
| Full Attack: | 2 claws +6 melee (1d4+4) and bite +1 melee (1d8+2) | |
| Space/Reach: | 10 ft./5 ft. | |
| Special Attacks: | ||
| Special Qualities: | Darkvision 60 ft., low-light vision, scent | |
| Saves: | Fort +6, Ref +5, Will +2 | |
| Abilities: | Str 18, Dex 15, Con 16, Int 2, Wis 13, Cha 8 | |
| Skills: | Listen +4, Spot +8 | |
| Feats: | Dodge, Wingover | |
| Environment: | Temperate hills | |
| Organization: | Solitary, pair, or flight (712) | |
| Challenge Rating: | 2 | |
| Treasure: | None | |
| Alignment: | Always neutral | |
| Advancement: | 46 HD (Large); 79 HD (Huge) | |
| Level Adjustment: | ||
| Hobgoblin, 1st-Level Warrior | ||
| Medium Humanoid (Goblinoid) | ||
| Hit Dice: | 1d8+2 (6 hp) | |
| Initiative: | +1 | |
| Speed: | 30 ft. (6 squares) | |
| Armor Class: | 15 (+1 Dex, +3 studded leather, +1 light shield), touch 11, flat-footed 14 | |
| Base Attack/Grapple: | +1/+2 | |
| Attack: | Longsword +2 melee (1d8+1/1920) or javelin +2 ranged (1d6+1) | |
| Full Attack: | Longsword +2 melee (1d8+1/1920) or javelin +2 ranged (1d6+1) | |
| Space/Reach: | 5 ft./5 ft. | |
| Special Attacks: | ||
| Special Qualities: | Darkvision 60 ft. | |
| Saves: | Fort +4, Ref +1, Will 1 | |
| Abilities: | Str 13, Dex 13, Con 14, Int 10, Wis 9, Cha 8 | |
| Skills: | Hide +3, Listen +2, Move Silently +3, Spot +2 | |
| Feats: | Alertness | |
| Environment: | Warm hills | |
| Organization: | Gang (49), band (10100 plus 50% noncombatants plus 1 3rd-level sergeant per 20 adults and 1 leader of 4th6th level), warband (1024), or tribe (30300 plus 50% noncombatants plus 1 3rd-level sergeant per 20 adults, 1 or 2 lieutenants of 4th or 5th level, 1 leader of 6th8th level, 24 dire wolves, and 14 ogres or 12 trolls) | |
| Challenge Rating: | 1/2 | |
| Treasure: | Standard | |
| Alignment: | Usually lawful evil | |
| Advancement: | By character class | |
| Level Adjustment: | +1 |
| Tiny Construct | ||
| Hit Dice: | 2d10 (11 hp) | |
| Initiative: | +2 | |
| Speed: | 20 ft. (4 squares), fly 50 ft. (good) | |
| Armor Class: | 14 (+2 Dex, +2 size), touch 14, flat-footed 12 | |
| Base Attack/Grapple: | +1/8 | |
| Attack: | Bite +2 melee (1d41 plus poison) | |
| Full Attack: | Bite +2 melee (1d41 plus poison) | |
| Space/Reach: | 2-1/2 ft./0 ft. | |
| Special Attacks: | Poison | |
| Special Qualities: | Construct traits, darkvision 60 ft., low-light vision | |
| Saves: | Fort +0, Ref +4, Will +1 | |
| Abilities: | Str 8, Dex 15, Con , Int 10, Wis 12, Cha 7 | |
| Skills: | Hide +14, Listen +4, Spot +4 | |
| Feats: | Lightning Reflexes | |
| Environment: | Any | |
| Organization: | Solitary | |
| Challenge Rating: | 1 | |
| Treasure: | None | |
| Alignment: | Any (same as creator) | |
| Advancement: | 36 HD (Tiny) | |
| Level Adjustment: |
| Large Outsider (Chaotic, Evil, Extraplanar) | ||
| Hit Dice: | 6d8+12 (39 hp) | |
| Initiative: | +7 | |
| Speed: | 60 ft. (12 squares) | |
| Armor Class: | 17 (1 size, +3 Dex, +5 natural), touch 12, flat-footed 14 | |
| Base Attack/Grapple: | +6/+15 | |
| Attack: | Bite +10 melee (2d8+5) | |
| Full Attack: | Bite +10 melee (2d8+5) and 1d4 quills +5 melee (1d6+2) | |
| Space/Reach: | 10 ft./5 ft. | |
| Special Attacks: | Quills, howl | |
| Special Qualities: | Darkvision 60 ft. | |
| Saves: | Fort +7, Ref +8, Will +7 | |
| Abilities: | Str 21, Dex 17, Con 15, Int 6, Wis 14, Cha 8 | |
| Skills: | Climb +14, Hide +8, Listen +13, Move Silently +12, Search +7, Spot +13, Survival +2 (+4 following tracks) | |
| Feats: | Alertness, Combat Reflexes, Improved Initiative | |
| Environment: | A chaotic-aligned plane | |
| Organization: | Solitary, gang (24), or pack (610) | |
| Challenge Rating: | 3 | |
| Treasure: | None | |
| Alignment: | Always chaotic evil | |
| Advancement: | 79 HD (Large); 1118 HD (Huge) | |
| Level Adjustment: | +3 (cohort) | |
| Five-Headed Hydra | Six-Headed Hydra | Seven-Headed Hydra | ||
| Huge Magical Beast | Huge Magical Beast | Huge Magical Beast | ||
| Hit Dice: | 5d10+28 (55 hp) | 6d10+33 (66 hp) | 7d10+38 (77 hp) | |
| Initiative: | +1 | +1 | +1 | |
| Speed: | 20 ft. (4 squares), swim 20 ft. | 20 ft. (4 squares), swim 20 ft. | 20 ft. (4 squares), swim 20 ft. | |
| Armor Class: | 15 (2 size, +1 Dex, +6 natural), touch 9, flat-footed 14 | 16 (2 size, +1 Dex, +7 natural), touch 9, flat-footed 15 | 17 (2 size, +1 Dex, +8 natural), touch 9, flat-footed 16 | |
| Base Attack/Grapple: | +5/+16 | +6/+17 | +7/+19 | |
| Attack: | 5 bites +6 melee (1d10+3) | 6 bites +8 melee (1d10+3) | 7 bites +10 melee (1d10+4) | |
| Full Attack: | 5 bites +6 melee (1d10+3) | 6 bites +8 melee (1d10+3) | 7 bites +10 melee (1d10+4) | |
| Space/Reach: | 15 ft./10 ft. | 15 ft./10 ft. | 15 ft./10 ft. | |
| Special Attacks: | ||||
| Special Qualities: | Darkvision 60 ft., fast healing 15, low-light vision, scent | Darkvision 60 ft., fast healing 16, low-light vision, scent | Darkvision 60 ft., fast healing 17, low-light vision, scent | |
| Saves: | Fort +9, Ref +5, Will +3 | Fort +10, Ref +6, Will +4 | Fort +10, Ref +6, Will +4 | |
| Abilities: | Str 17, Dex 12, Con 20, Int 2, Wis 10, Cha 9 | Str 17, Dex 12, Con 20, Int 2, Wis 10, Cha 9 | Str 19, Dex 12, Con 20, Int 2, Wis 10, Cha 9 | |
| Skills: | Listen +6, Spot +6, Swim +11 | Listen +6, Spot +7, Swim +11 | Listen +7, Spot +7, Swim +12 | |
| Feats: | Combat ReflexesB, Iron Will, Toughness | Combat ReflexesB, Iron Will, Toughness, Weapon Focus (bite) | Combat ReflexesB , Iron Will, Toughness, Weapon Focus (bite) | |
| Environment: | Temperate marshes (Pyro: Warm marshes) (Cryo: Cold marshes) |
Temperate marshes (Pyro: Warm marshes) (Cryo: Cold marshes) |
Temperate marshes (Pyro: Warm marshes) (Cryo: Cold marshes) |
|
| Organization: | Solitary | Solitary | Solitary | |
| Challenge Rating: | 4 (normal); 6 (pyro- or cryo-) |
5 (normal); 7 (pyro- or cryo-) |
6 (normal); 8 (pyro- or cryo-) |
|
| Treasure: | 1/10 coins; 50% goods; 50% items | 1/10 coins; 50% goods; 50% items | 1/10 coins; 50% goods; 50% items | |
| Alignment: | Usually neutral | Usually neutral | Usually neutral | |
| Advancement: | ||||
| Level Adjustment: |
| Eight-Headed Hydra | Nine-Headed Hydra | Ten-Headed Hydra | ||
| Huge Magical Beast | Huge Magical Beast | Huge Magical Beast | ||
| Hit Dice: | 8d10+43 (87 hp) | 9d10+48 (97 hp) | 10d10+53 (108 hp) | |
| Initiative: | +1 | +1 | +1 | |
| Speed: | 20 ft. (4 squares), swim 20 ft. | 20 ft. (4 squares), swim 20 ft. | 20 ft. (4 squares), swim 20 ft. | |
| Armor Class: | 18 (2 size, +1 Dex, +9 natural), touch 9, flat-footed 17 | 19 (2 size, +1 Dex, +10 natural), touch 9, flat-footed 18 | 20 (2 size, +1 Dex, +11 natural), touch 9, flat-footed 19 | |
| Base Attack/Grapple: | +8/+20 | +9/+22 | +10/+23 | |
| Attack: | 8 bites +11 melee (1d10+4) | 9 bites +13 melee (1d10+5) | 10 bites +14 melee (1d10+5) | |
| Full Attack: | 8 bites +11 melee (1d10+4) | 9 bites +13 melee (1d10+5) | 10 bites +14 melee (1d10+5) | |
| Space/Reach: | 15 ft./10 ft. | 15 ft./10 ft. | 15 ft./10 ft. | |
| Special Attacks: | ||||
| Special Qualities: | Darkvision 60 ft., fast healing 18, low-light vision, scent | Darkvision 60 ft., fast healing 19, low-light vision, scent | Darkvision 60 ft., fast healing 20, low-light vision, scent | |
| Saves: | Fort +11, Ref +7, Will +4 | Fort +11, Ref +7, Will +5 | Fort +12, Ref +8, Will +3 | |
| Abilities: | Str 19, Dex 12, Con 20, Int 2, Wis 10, Cha 9 | Str 21, Dex 12, Con 20, Int 2, Wis 10, Cha 9 | Str 21, Dex 12, Con 20, Int 2, Wis 10, Cha 9 | |
| Skills: | Listen +7, Spot +8, Swim +12 | Listen +8, Spot +8, Swim +13 | Listen +8, Spot +9, Swim +13 | |
| Feats: | Combat ReflexesB , Iron Will, Toughness, Weapon Focus (bite) | Blind-Fight, Combat ReflexesB, Iron Will, Toughness, Weapon Focus (bite) | Blind-Fight, Combat ReflexesB, Iron Will, Toughness, Weapon Focus (bite) | |
| Environment: | Temperate marshes (Pyro: Warm marshes) (Cryo: Cold marshes) |
Temperate marshes (Pyro: Warm marshes) (Cryo: Cold marshes) |
Temperate marshes (Pyro: Warm marshes) (Cryo: Cold marshes) |
|
| Organization: | Solitary | Solitary | Solitary | |
| Challenge Rating: | 7 (normal); 9 (pyro- or cryo-) |
8 (normal); 10 (pyro- or cryo-) |
9 (normal); 11 (pyro- or cryo-) |
|
| Treasure: | 1/10 coins; 50% goods; 50% items | 1/10 coins; 50% goods; 50% items | 1/10 coins; 50% goods; 50% items | |
| Alignment: | Usually neutral | Usually neutral | Usually neutral | |
| Advancement: | ||||
| Level Adjustment: |
| Eleven-Headed Hydra | Twelve-Headed Hydra | ||
| Huge Magical Beast | Huge Magical Beast | ||
| Hit Dice: | 11d10+58 (118 hp) | 12d10+63 (129 hp) | |
| Initiative: | +1 | +1 | |
| Speed: | 20 ft. (4 squares), swim 20 ft. | 20 ft. (4 squares), swim 20 ft. | |
| Armor Class: | 21 (2 size, +1 Dex, +12 natural), touch 9, flat-footed 20 | 22 (2 size, +1 Dex, +13 natural), touch 9, flat-footed 21 | |
| Base Attack/Grapple: | +11/+25 | +12/+26 | |
| Attack: | 11 bites +16 melee (1d10+6) | 12 bites +17 melee (2d8+6) | |
| Full Attack: | 11 bites +16 melee (1d10+6) | 12 bites +17 melee (2d8+6) | |
| Space/Reach: | 15 ft./10 ft. | 15 ft./10 ft. | |
| Special Attacks: | |||
| Special Qualities: | Darkvision 60 ft., fast healing 21, low-light vision, scent | Darkvision 60 ft., fast healing 22, low-light vision, scent | |
| Saves: | Fort +12, Ref +8, Will +5 | Fort +13, Ref +9, Will +6 | |
| Abilities: | Str 23, Dex 12, Con 20, Int 2, Wis 10, Cha 9 | Str 23, Dex 12, Con 20, Int 2, Wis 10, Cha 9 | |
| Skills: | Listen +9, Spot +9, Swim +14 | Listen +9, Spot +10, Swim +14 | |
| Feats: | Blind-Fight, Combat ReflexesB, Iron Will, Toughness, Weapon Focus (bite) | Blind-Fight, Combat ReflexesB , Improved Natural Attack (bite), Iron Will, Toughness, Weapon Focus (bite) | |
| Environment: | Temperate marshes (Pyro: Warm marshes) (Cryo: Cold marshes) |
Temperate marshes (Pyro: Warm marshes) (Cryo: Cold marshes) |
|
| Organization: | Solitary | Solitary | |
| Challenge Rating: | 10 (normal); 12 (pyro- or cryo-) |
11 (normal); 13 (pyro- or cryo-) |
|
| Treasure: | 1/10 coins; 50% goods; 50% items | 1/10 coins; 50% goods; 50% items | |
| Alignment: | Usually neutral | Usually neutral | |
| Advancement: | |||
| Level Adjustment: |
| Medium Construct (Extraplanar, Lawful) | ||
| Hit Dice: | 13d10+20 (91 hp) | |
| Initiative: | +1 | |
| Speed: | 20 ft. in banded mail (4 squares); base speed 30 ft. | |
| Armor Class: | 27 (+1 Dex, +10 natural, +6 banded mail) touch 11, flat-footed 26 | |
| Base Attack/Grapple: | +9/+11 | |
| Attack: | Vampiric touch +11 melee touch (5d6) or enervation ray +10 ranged touch (as spell) or +2 longsword +13 melee (1d8+5/1920) or slam +11 melee (1d6+3) | |
| Full Attack: | Vampiric touch +11/+6 melee touch (5d6) or enervation ray +10 ranged touch (as spell) or +2 longsword +13/+8 melee (1d8+5/1920) or slam +11/+6 melee (1d6+3) | |
| Space/Reach: | 5 ft./5 ft. | |
| Special Attacks: | Enervation ray, spell-like abilities, vampiric touch | |
| Special Qualities: | Construct traits, damage reduction 10/chaotic, darkvision 60 ft., fast healing 5, low-light vision, spell resistance 22 | |
| Saves: | Fort +6, Ref +7, Will +7 | |
| Abilities: | Str 14, Dex 13, Con , Int 10, Wis 17, Cha 16 | |
| Skills: | Diplomacy +5, Disguise +12, Gather Information +12, Listen +11, Search +5, Sense Motive +12, Spot +11, Survival +3 (+5 following tracks) | |
| Feats: | Alertness, Combat Casting, Great Fortitude, Lightning Reflexes, Quickened Spell-Like Ability (suggestion) | |
| Environment: | A lawful-aligned plane | |
| Organization: | Solitary | |
| Challenge Rating: | 12 | |
| Treasure: | None | |
| Alignment: | Always lawful neutral | |
| Advancement: | 1422 HD (Medium); 2339 HD (Large) | |
| Level Adjustment: | ||
| Large Construct (Extraplanar, Lawful) | ||
| Hit Dice: | 15d10+30 (112 hp) | |
| Initiative: | +1 | |
| Speed: | 30 ft. in full plate armor (6 squares); base speed 40 ft. | |
| Armor Class: | 34 (1 size, +1 Dex, +16 natural, +8 full plate armor), touch 10, flat-footed 33 | |
| Base Attack/Grapple: | +11/+27 | |
| Attack: | Slam +22 melee (2d6+12 plus 3d6 sonic or 3d6 electricity) | |
| Full Attack: | 2 slams +22 melee (2d6+12 plus 3d6 sonic or 3d6 electricity) | |
| Space/Reach: | 10 ft./10 ft. | |
| Special Attacks: | Fists of thunder and lightning, spell-like abilities | |
| Special Qualities: | Construct traits, damage reduction 15/chaotic, darkvision 60 ft., fast healing 10, low-light vision, spell resistance 25 | |
| Saves: | Fort +7, Ref +6, Will +8 | |
| Abilities: | Str 35, Dex 13, Con , Int 12, Wis 17, Cha 18 | |
| Skills: | Concentration +13, Diplomacy +6, Knowledge (religion) +10, Listen +16, Search +10, Sense Motive +12, Spot +16, Survival +3 (+5 following tracks) | |
| Feats: | Ability Focus (fists), Awesome Blow, Combat Casting, Great Fortitude, Improved Bull Rush, Power Attack | |
| Environment: | A lawful-aligned plane | |
| Organization: | Solitary | |
| Challenge Rating: | 15 | |
| Treasure: | None | |
| Alignment: | Always lawful neutral | |
| Advancement: | 1628 HD (Large); 2945 HD (Huge) | |
| Level Adjustment: |
| Large Construct (Extraplanar, Lawful) | ||
| Hit Dice: | 8d10+30 (74 hp) | |
| Initiative: | +0 | |
| Speed: | 35 ft. in plate barding (7 squares), fly 40 ft. (average) in plate barding (8 squares); base speed 50 ft., fly 60 ft. (average) | |
| Armor Class: | 27 (1 size, +10 natural, +8 plate barding), touch 9, flat-footed 27 | |
| Base Attack/Grapple: | +6/+15 | |
| Attack: | Spiked chain +10 melee (2d6+5 plus 1d6 electricity) | |
| Full Attack: | 2 spiked chains +10 melee (2d6+5 plus 1d6 electricity) | |
| Space/Reach: | 10 ft./10 ft. | |
| Special Attacks: | Spell-like abilities | |
| Special Qualities: | Construct traits, damage reduction 10/chaotic, darkvision 60 ft., fast healing 5, low-light vision, spell resistance 20 | |
| Saves: | Fort +4, Ref +2, Will +5 | |
| Abilities: | Str 21, Dex 11, Con , Int 10, Wis 17, Cha 15 | |
| Skills: | Diplomacy +4, Listen +9, Search +9, Sense Motive +12, Spot +9, Survival +3 (+5 following tracks) | |
| Feats: | Great Fortitude, Ride-By Attack, Spirited Charge | |
| Environment: | A lawful-aligned plane | |
| Organization: | Solitary | |
| Challenge Rating: | 9 | |
| Treasure: | None | |
| Alignment: | Always lawful neutral | |
| Advancement: | 916 HD (Large); 1724 HD (Huge) | |
| Level Adjustment: | +7 |
| Large Elemental (Air, Extraplanar) | ||
| Hit Dice: | 8d8+16 (52 hp) | |
| Initiative: | +8 | |
| Speed: | 30 ft. (6 squares), fly 30 ft. (perfect) | |
| Armor Class: | 17 (1 size, +4 Dex, +4 natural), touch 13, flat-footed 13 | |
| Base Attack/Grapple: | +6/+14 | |
| Attack: | Slam +10 melee (2d6+4) | |
| Full Attack: | 2 slams +10 melee (2d6+4) | |
| Space/Reach: | 10 ft./10 ft. | |
| Special Attacks: | ||
| Special Qualities: | Darkvision 60 ft., elemental traits, natural invisibility, improved tracking | |
| Saves: | Fort +4, Ref +10, Will +4 | |
| Abilities: | Str 18, Dex 19, Con 14, Int 14, Wis 15, Cha 11 | |
| Skills: | Listen +13, Move Silently +15, Search +13, Spot +13, Survival +2 (+4 following tracks) | |
| Feats: | Combat Reflexes, Improved Initiative, Weapon Focus (slam) | |
| Environment: | Elemental Plane of Air | |
| Organization: | Solitary | |
| Challenge Rating: | 7 | |
| Treasure: | None | |
| Alignment: | Usually neutral | |
| Advancement: | 912 HD (Large); 1324 HD (Huge) | |
| Level Adjustment: |