| |
Medium Outsider (Chaotic, Extraplanar, Good) |
|
| Hit Dice: |
10d8+20 (65 hp) |
|
| Initiative: |
+5 |
|
| Speed: |
50 ft. (10 squares), fly 150 ft. (perfect) |
|
| Armor Class: |
25 (+1 Dex, +14 natural), touch 11, flat-footed 24,or
14 (+1 Dex, +3 deflection), touch 14, flat-footed 13 |
|
| Base Attack/Grapple: |
+10/+17 |
|
| Attack: |
+4 holy greatsword +21 melee (2d6+14/1920) or light ray +11 ranged touch (2d12) |
|
| Full Attack: |
+4 holy greatsword +21/+16 melee (2d6+14/1920) or 2 light rays +11 ranged touch (2d12) |
|
| Space/Reach: |
5 ft./5 ft. |
|
| Special Attacks: |
Spell-like abilities, spells, gaze |
|
| Special Qualities: |
Alternate form, damage reduction 10/evil and cold iron, darkvision 60 ft., immunity to electricity and petrification, lowlight vision, protective aura, resistance to cold 10 and fire 10 spell resistance 28, tongues |
|
| Saves: |
Fort +9, Ref +8, Will +10 |
|
| Abilities: |
Str 25, Dex 12, Con 15, Int 16, Wis 17, Cha 16 |
|
| Skills: |
Concentration +15, Diplomacy +5, Escape Artist +14, Handle Animal +16, Hide +14, Knowledge (any two) +16, Listen +16, Move Silently +14, Ride +16, Sense Motive +16, Spot +16, Use Rope +1 (+3 with bindings) |
|
| Feats: |
Combat Expertise, Improved Disarm, Improved Initiative, Improved Trip |
|
| Environment: |
A chaotic good-aligned plane |
|
| Organization: |
Solitary, pair, or squad (35) |
|
| Challenge Rating: |
13 |
|
| Treasure: |
No coins; double goods; standard items |
|
| Alignment: |
Always chaotic good |
|
| Advancement: |
1115 HD (Medium); 1630 HD (Large) |
|
| Level Adjustment: |
|
|
| |
Ghoul |
Ghast |
|
| |
Medium Undead |
Medium Undead |
|
| Hit Dice: |
2d12 (13 hp) |
4d12+3 (29 hp) |
|
| Initiative: |
+2 |
+3 |
|
| Speed: |
30 ft. (6 squares) |
30 ft. (6 squares) |
|
| Armor Class: |
14 (+2 Dex, +2 natural), touch 12, flat-footed 12 |
17 (+3 Dex, +4 natural), touch 12, flat-footed 14 |
|
| Base Attack/Grapple: |
+1/+2 |
+2/+5 |
|
| Attack: |
Bite +2 melee (1d6+1 plus paralysis) |
Bite +5 melee (1d8+3 plus paralysis) |
|
| Full Attack: |
Bite +2 melee (1d6+1 plus paralysis) and 2 claws +0 melee (1d3 plus paralysis) |
Bite +5 melee (1d8+3 plus paralysis) and 2 claws +3 melee (1d4+1 plus paralysis) |
|
| Space/Reach: |
5 ft./5 ft. |
5 ft./5 ft. |
|
| Special Attacks: |
Ghoul fever, paralysis |
Ghoul fever, paralyis, stench |
|
| Special Qualities: |
Darkvision 60 ft., undead traits, +2 turn resistance |
Darkvision 60 ft., undead traits, +2 turn resistance |
|
| Saves: |
Fort +0, Ref +2, Will +5 |
Fort +1, Ref +4, Will +6 |
|
| Abilities: |
Str 13, Dex 15, Con , Int 13, Wis 14, Cha 12 |
Str 17, Dex 17, Con , Int 13, Wis 14, Cha 16 |
|
| Skills: |
Balance +6, Climb +5, Hide +6, Jump +5, Move Silently +6, Spot +7 |
Balance +7, Climb +9, Hide +8, Jump +9, Move Silently +8, Spot +8 |
|
| Feats: |
Multiattack |
Multiattack, Toughness |
|
| Environment: |
Any
(Lacedon: Any aquatic) |
Any |
|
| Organization: |
Solitary, gang (24), or pack (712) |
Solitary, gang (24), or pack (24 plus 712 ghouls) |
|
| Challenge Rating: |
1 |
3 |
|
| Treasure: |
None |
Standard |
|
| Alignment: |
Always chaotic evil |
Always chaotic evil |
|
| Advancement: |
3 HD (Medium) |
58 HD (Medium) |
|
| Level Adjustment: |
|
|
|
| |
Huge Giant (Air) |
|
| Hit Dice: |
17d8+102 (178 hp) |
|
| Initiative: |
+1 |
|
| Speed: |
50 ft. (10 squares) |
|
| Armor Class: |
25 (2 size, +1 Dex, +12 natural, +4 chain shirt), touch 9, flat-footed 24 |
|
| Base Attack/Grapple: |
+12/+32 |
|
| Attack: |
Gargantuan morningstar +22 melee (4d6+18) or slam +22 melee (1d6+12) or rock +12 ranged (2d8+12) |
|
| Full Attack: |
Gargantuan morningstar +22/+17/+12 melee (4d6+18) or 2 slams +22 melee (1d6+12) or rock +12 ranged (2d8+12) |
|
| Space/Reach: |
15 ft./15 ft. |
|
| Special Attacks: |
Rock throwing, spell-like abilities |
|
| Special Qualities: |
Low-light vision, oversized weapon, rock catching, scent |
|
| Saves: |
Fort +16, Ref +6, Will +10 |
|
| Abilities: |
Str 35, Dex 13, Con 23, Int 12, Wis 16, Cha 13 |
|
| Skills: |
Climb +19, Craft (any one) +11, Diplomacy +3, Intimidate +11, Listen +15, Perform (stringed instruments) +2, Sense Motive +9, Spot +15 |
|
| Feats: |
Awesome Blow, Cleave, Improved Bull Rush, Improved Overrun, Iron Will, Power Attack |
|
| Environment: |
Temperate mountains |
|
| Organization: |
Solitary, gang (24), family (24 plus 35% noncombatants plus 1 sorcerer or cleric of 4th7th level plus 25 griffons or 28 dire lions), or band (69 plus 1 sorcerer or cleric of 4th7th level plus 25 griffons or 28 dire lions) |
|
| Challenge Rating: |
11 |
|
| Treasure: |
Standard coins; double goods; standard items |
|
| Alignment: |
Usually neutral good or neutral evil |
|
| Advancement: |
By character class |
|
| Level Adjustment: |
|
|
| |
Large Giant (Fire) |
|
| Hit Dice: |
15d8+75 (142 hp) |
|
| Initiative: |
1 |
|
| Speed: |
30 ft. in half-plate armor (6 squares); base speed 40 ft. |
|
| Armor Class: |
23 (1 size, 1 Dex, +8 natural, +7 half-plate armor) touch 8, flat-footed 23 |
|
| Base Attack/Grapple: |
+11/+25 |
|
| Attack: |
Greatsword +20 melee (3d6+15) or slam +20 melee (1d4+10) or rock +10 ranged (2d6+10 plus 2d6 fire) |
|
| Full Attack: |
Greatsword +20/+15/+10 melee (3d6+15) or 2 slams +20 melee (1d4+10) or rock +10 ranged (2d6+10 plus 2d6 fire) |
|
| Space/Reach: |
10 ft./10 ft. |
|
| Special Attacks: |
Rock throwing |
|
| Special Qualities: |
Immunity to fire, low-light vision, rock catching, vulnerability to cold |
|
| Saves: |
Fort +14, Ref +4, Will +9 |
|
| Abilities: |
Str 31, Dex 9, Con 21, Int 10, Wis 14, Cha 11 |
|
| Skills: |
Climb +9, Craft (any one) +6, Intimidate +6, Jump +9, Spot +14 |
|
| Feats: |
Cleave, Great Cleave, Improved Overrun, Improved Sunder, Iron Will, Power Attack |
|
| Environment: |
Warm mountains |
|
| Organization: |
Solitary, gang (25), band (69 plus 35% noncombatants plus 1 adept or cleric of 1st or 2nd level), hunting/raiding party (69 plus 1 adept or sorcerer of 3rd5th level plus 24 hell hounds and 23 trolls or ettins), or tribe (2130 plus 1 adept, cleric, or sorcerer of 6th or 7th level plus 1230 hell hounds, 1222 trolls, 512 ettins, and 12 young red dragons) |
|
| Challenge Rating: |
10 |
|
| Treasure: |
Standard |
|
| Alignment: |
Often lawful evil |
|
| Advancement: |
By character class |
|
| Level Adjustment: |
+4 |
|
| |
Frost Giant |
Frost Giant Jarl, 8th-Level Blackguard |
|
| |
Large Giant (Cold) |
Large Giant (Cold) |
|
| Hit Dice: |
14d8+70 (133 hp) |
14d8+84 plus 8d10+48 (231 hp) |
|
| Initiative: |
1 |
+5 |
|
| Speed: |
40 ft. (8 squares) |
30 ft. in +2 full plate armor (6 squares); base speed 40 ft. |
|
| Armor Class: |
21 (1 size, 1 Dex, +9 natural, +4 chain shirt) touch 8, flat-footed 21 |
29 (1 size, +1 Dex, +9 natural, +10 +2 full plate armor) touch 10, flat-footed 28 |
|
| Base Attack/Grapple: |
+10/+23 |
+18/+33 |
|
| Attack: |
Greataxe +18 melee (3d6+13/x3) or slam +18 melee (1d4+9) or rock +9 ranged (2d6+9) |
+2 frost greataxe +30 melee (3d6+18/×3 plus 1d6 cold) or slam +28 melee (1d4+11) or rock +18 ranged (2d6+11) |
|
| Full Attack: |
Huge greataxe +18/+13 melee (3d6+13/x3) or 2 slams +18 melee (1d4+9) or rock +9 ranged (2d6+9) |
+2 frost greataxe +30/+25/+20/+15 melee (3d6+18/×3 plus 1d6 cold) or 2 slams +28 melee (1d4+11) or rock +18 ranged (2d6+11) |
|
| Space/Reach: |
10 ft./10 ft. |
10 ft./10 ft. |
|
| Special Attacks: |
Rock throwing |
Rock throwing, smite good, sneak attack +2d6 |
|
| Special Qualities: |
Immunity to cold, low-light vision, rock catching, vulnerability to fire |
Aura of despair, aura of evil, command undead, dark blessing, detect good, immunity to cold, low-light vision, poison use, resistance to fire 10, rock catching, vulnerability to fire |
|
| Saves: |
Fort +14, Ref +3, Will +6 |
Fort +25, Ref +13, Will +13 |
|
| Abilities: |
Str 29, Dex 9, Con 21, Int 10, Wis 14, Cha 11 |
Str 32, Dex 12, Con 22, Int 10, Wis 12, Cha 18 |
|
| Skills: |
Climb +13, Craft (any one) +6, Intimidate +6, Jump +17, Spot +12 |
Climb +17, Hide +2, Jump +17, Knowledge (religion) +2, Ride +11, Spot +5 |
|
| Feats: |
Cleave, Great Cleave, Improved Overrun, Improved Sunder, Power Attack |
Cleave, Great Cleave, Improved Initiative, Improved Sunder, Iron Will, Lightning Reflexes, Power Attack, Quick Draw |
|
| Environment: |
Cold mountains |
Cold mountains |
|
| Organization: |
Solitary, gang (25), band (69 plus 35% noncombatants plus 1 adept or cleric of 1st or 2nd level), hunting/raiding party (69 plus 35% noncombatants plus 1 adept or sorcerer of 3rd5th level plus 24 winter wolves and 23 ogres), or tribe (2130 plus 1 adept, cleric, or sorcerer of 6th or 7th level plus 1230 winter wolves, 1222 ogres, and 12 young white dragons) |
Solitary or with tribe |
|
| Challenge Rating: |
9 |
17 |
|
| Treasure: |
Standard |
Standard |
|
| Alignment: |
Often chaotic evil |
Always chaotic evil |
|
| Advancement: |
By character class |
By character class |
|
| Level Adjustment: |
+4 |
|
|
| |
Large Giant |
|
| Hit Dice: |
12d8+48 (102 hp) |
|
| Initiative: |
1 |
|
| Speed: |
30 ft. in hide armor (6 squares); base speed 40 ft. |
|
| Armor Class: |
20 (1 size, 1 Dex, +9 natural, +3 hide armor), touch 8, flat-footed 20 |
|
| Base Attack/Grapple: |
+9/+20 |
|
| Attack: |
Greatclub +16 melee (2d8+10) or slam +15 melee (1d4+7) or rock +8 ranged (2d6+7) |
|
| Full Attack: |
Greatclub +16/+11 melee (2d8+10) or 2 slams +15 melee (1d4+7) or rock +8 ranged (2d6+7) |
|
| Space/Reach: |
10 ft./10 ft. |
|
| Special Attacks: |
Rock throwing |
|
| Special Qualities: |
Low-light vision, rock catching |
|
| Saves: |
Fort +12, Ref +3, Will +4 |
|
| Abilities: |
Str 25, Dex 8, Con 19, Int 6, Wis 10, Cha 7 |
|
| Skills: |
Climb +7, Jump +7, Listen +3, Spot +6 |
|
| Feats: |
Cleave, Improved Bull Rush, Power Attack, Improved Sunder, Weapon Focus (greatclub) |
|
| Environment: |
Temperate hills |
|
| Organization: |
Solitary, gang (25), band (69 plus 35% noncombatants), hunting/raiding party (69 plus 24 dire wolves), or tribe (2130 plus 35% noncombatants plus 1230 dire wolves, 24 ogres, and 1222 orcs) |
|
| Challenge Rating: |
7 |
|
| Treasure: |
Standard |
|
| Alignment: |
Often chaotic evil |
|
| Advancement: |
By character class |
|
| Level Adjustment: |
+4 |
|
| |
Large Giant (Earth) |
|
| Hit Dice: |
14d8+56 (119 hp) |
|
| Initiative: |
+2 |
|
| Speed: |
30 ft. in hide armor (6 squares); base speed 40 ft. |
|
| Armor Class: |
25 (1 size, +2 Dex, +11 natural, +3 hide), touch 11, flat-footed 23 |
|
| Base Attack/Grapple: |
+10/+22 |
|
| Attack: |
Greatclub +17 melee (2d8+12) or slam +17 melee (1d4+8) or rock +11 ranged (2d8+12) |
|
| Full Attack: |
Greatclub +17/+12 melee (2d8+12) or 2 slams +17 melee (1d4+8) or rock +11 ranged (2d8+12) |
|
| Space/Reach: |
10 ft./10 ft. |
|
| Special Attacks: |
Rock throwing |
|
| Special Qualities: |
Darkvision 60 ft., low-light vision, rock catching |
|
| Saves: |
Fort +13, Ref +6, Will +7 |
|
| Abilities: |
Str 27, Dex 15, Con 19, Int 10, Wis 12, Cha 11 |
|
| Skills: |
Climb +11, Hide +6*, Jump +11, Spot +12 |
|
| Feats: |
Combat Reflexes, Iron Will, Point Blank Shot, Power Attack, Precise Shot |
|
| Environment: |
Temperate mountains |
|
| Organization: |
Solitary, gang (25), band (69 plus 35% noncombatants), hunting/raiding/trading party (69 plus 1 elder), or tribe (2130 plus 35% noncombatants plus 13 elders and 36 dire bears) |
|
| Challenge Rating: |
8 (elder 9) |
|
| Treasure: |
Standard |
|
| Alignment: |
Usually neutral |
|
| Advancement: |
By character class |
|
| Level Adjustment: |
+4 (elder +6) |
|
| |
Huge Giant |
|
| Hit Dice: |
19d8+114 (199 hp) |
|
| Initiative: |
+2 |
|
| Speed: |
35 ft. (7 squares), swim 30 ft. (6 squares) in breastplate; base speed 50 ft., swim 40 ft. |
|
| Armor Class: |
27 (2 size, +2 Dex, +12 natural, +5 breastplate) touch 10, flat-footed 25 |
|
| Base Attack/Grapple: |
+14/+36 |
|
| Attack: |
Greatsword +26 melee (4d6+21/1920) or slam +26 melee (1d6+14) or composite longbow (+14 Str bonus) +14 ranged (3d6+14/x3) |
|
| Full Attack: |
Greatsword +26/+21/+16 melee (4d6+21/1920) or 2 slams +26 melee (1d6+14) or composite longbow (+14 Str bonus) +14/+9/+4 ranged (3d6+14/x3) |
|
| Space/Reach: |
15 ft./15 ft. |
|
| Special Attacks: |
Spell-like abilities |
|
| Special Qualities: |
Freedom of movement, immunity to electricity, low-light vision, rock catching, water breathing |
|
| Saves: |
Fort +17, Ref +8, Will +13 |
|
| Abilities: |
Str 39, Dex 14, Con 23, Int 16, Wis 20, Cha 15 |
|
| Skills: |
Climb +20, Concentration +26, Craft (any one) +13, Diplomacy +4, Intimidate +12, Jump +24, Listen +15, Perform (sing) +12, Sense Motive +15, Spot +25, Swim +18* |
|
| Feats: |
Awesome Blow, Cleave, Combat Reflexes, Improved Bull Rush, Improved Sunder, Iron Will, Power Attack |
|
| Environment: |
Warm mountains |
|
| Organization: |
Solitary or family (24 plus 35% noncombatants plus 1 sorcerer or cleric of 7th10th level plus 12 rocs, 25 griffons, or 28 sea cats) |
|
| Challenge Rating: |
13 |
|
| Treasure: |
Standard coins; double goods; standard items |
|
| Alignment: |
Often chaotic good |
|
| Advancement: |
By character class |
|
| Level Adjustment: |
|
|
| |
Medium Aberration |
|
| Hit Dice: |
4d8+24 (42 hp) |
|
| Initiative: |
+1 |
|
| Speed: |
10 ft. (2 squares), swim 20 ft. |
|
| Armor Class: |
19 (+1 Dex, +8 natural), touch 11, flat-footed 18 |
|
| Base Attack/Grapple: |
+3/+3 |
|
| Attack: |
Bite +4 melee (1) or spittle +4 ranged touch (1d4 acid plus blindness) |
|
| Full Attack: |
6 bites +4 melee (1) and spittle +4 ranged touch (1d4 acid plus blindness) |
|
| Space/Reach: |
5 ft./5 ft. |
|
| Special Attacks: |
Gibbering, spittle, improved grab, blood drain, engulf, ground manipulation |
|
| Special Qualities: |
Amorphous, damage reduction 5/bludgeoning, darkvision 60 ft. |
|
| Saves: |
Fort +7, Ref +4, Will +5 |
|
| Abilities: |
Str 10, Dex 13, Con 22, Int 4, Wis 13, Cha 13 |
|
| Skills: |
Listen +4, Spot +9, Swim +8 |
|
| Feats: |
Lightning Reflexes, Weapon Finesse |
|
| Environment: |
Underground |
|
| Organization: |
Solitary |
|
| Challenge Rating: |
5 |
|
| Treasure: |
None |
|
| Alignment: |
Usually neutral |
|
| Advancement: |
512 HD (Large) |
|
| Level Adjustment: |
|
|
| |
Large Magical Beast |
|
| Hit Dice: |
7d10+20 (58 hp) |
|
| Initiative: |
+3 |
|
| Speed: |
40 ft. (8 squares), climb 40 ft. |
|
| Armor Class: |
16 (1 size, +3 Dex, +4 natural), touch 12, flat-footed 15 |
|
| Base Attack/Grapple: |
+7/+17 |
|
| Attack: |
Claw +12 melee (1d4+6) |
|
| Full Attack: |
4 claws +12 melee (1d4+6) and bite +7 melee (1d8+3) |
|
| Space/Reach: |
10 ft./10 ft. |
|
| Special Attacks: |
Rend 2d4+9 |
|
| Special Qualities: |
Darkvision 60 ft., low-light vision, scent |
|
| Saves: |
Fort +7, Ref +8, Will +5 |
|
| Abilities: |
Str 22, Dex 17, Con 14, Int 2, Wis 12, Cha 7 |
|
| Skills: |
Climb +14, Move Silently +8, Spot +6 |
|
| Feats: |
Iron Will, Toughness (2) |
|
| Environment: |
Warm forests |
|
| Organization: |
Solitary or company (58) |
|
| Challenge Rating: |
6 |
|
| Treasure: |
None |
|
| Alignment: |
Always neutral |
|
| Advancement: |
810 HD (Large); 1121 HD (Huge) |
|
| Level Adjustment: |
|
|
| |
Medium Humanoid (Gnoll) |
|
| Hit Dice: |
2d8+2 (11 hp) |
|
| Initiative: |
+0 |
|
| Speed: |
30 ft. (6 squares) |
|
| Armor Class: |
15 (+1 natural, +2 leather armor, +2 heavy steel shield), touch 10, flat-footed 15 |
|
| Base Attack/Grapple: |
+1/+3 |
|
| Attack: |
Battleaxe +3 melee (1d8+2/x3) or shortbow +1 ranged (1d6/x3) |
|
| Full Attack: |
Battleaxe +3 melee (1d8+2/x3) or shortbow +1 ranged (1d6/x3) |
|
| Space/Reach: |
5 ft./5 ft. |
|
| Special Attacks: |
|
|
| Special Qualities: |
Darkvision 60 ft. |
|
| Saves: |
Fort +4, Ref +0, Will +0 |
|
| Abilities: |
Str 15, Dex 10, Con 13, Int 8, Wis 11, Cha 8 |
|
| Skills: |
Listen +2, Spot +3 |
|
| Feats: |
Power Attack |
|
| Environment: |
Warm plains |
|
| Organization: |
Solitary, pair, hunting party (25 and 12 hyenas), band (10100 plus 50% noncombatants plus 1 3rd-level sergeant per 20 adults and 1 leader of 4th6th level and 58 hyenas), or tribe (20200 plus 1 3rd-level sergeant per 20 adults, 1 or 2 lieutenants of 4th or 5th level, 1 leader of 6th8th level, and 712 hyenas; underground lairs also have 13 trolls) |
|
| Challenge Rating: |
1 |
|
| Treasure: |
Standard |
|
| Alignment: |
Usually chaotic evil |
|
| Advancement: |
By character class |
|
| Level Adjustment: |
+1 |
|
| |
Gnome, 1st-Level Warrior |
Svirfneblin, 1st-Level Warrior |
|
| |
Small Humanoid (Gnome) |
Small Humanoid (Gnome) |
|
| Hit Dice: |
1d8+2 (6 hp) |
1d8+4 (8 hp) |
|
| Initiative: |
+0 |
+1 |
|
| Speed: |
20 ft. (4 squares) |
15 ft. in banded mail armor (3 squares); base speed 20 ft. |
|
| Armor Class: |
16 (+1 size, +4 chain shirt, +1 light shield), touch 11, flat-footed 16 |
23 (+1 size, +1 Dex, +4 dodge, +6 banded mail, +1 buckler), touch 16, flat-footed 18 |
|
| Base Attack/Grapple: |
+1/3 |
+1/3 |
|
| Attack: |
Longsword +2 melee (1d6/1920) or light crossbow +3 ranged (1d6/1920) |
Heavy pick +2 melee (1d4/x4) or light crossbow +3 ranged (1d6/1920) |
|
| Full Attack: |
Longsword +2 melee (1d6/1920) or light crossbow +3 ranged (1d6/1920) |
Heavy pick +2 melee (1d4/x4) or light crossbow +3 ranged (1d6/1920) |
|
| Space/Reach: |
5 ft./5 ft. |
5 ft./5 ft. |
|
| Special Attacks: |
|
Spell-like abilities |
|
| Special Qualities: |
Gnome traits |
Gnome traits, svirfneblin traits, spell resistance 12 |
|
| Saves: |
Fort +4, Ref +0, Will 1 |
Fort +5, Ref +3, Will +2 |
|
| Abilities: |
Str 11, Dex 11, Con 14, Int 10, Wis 9, Cha 8 |
Str 11, Dex 13, Con 12, Int 10, Wis 11, Cha 4 |
|
| Skills: |
Hide +3, Listen +1, Spot +1 |
Hide +2, Listen +2, Spot +2 |
|
| Feats: |
Weapon Focus (light crossbow) |
Toughness |
|
| Environment: |
Temperate hills (Forest gnomes: Temperate forests) |
Underground |
|
| Organization: |
Company (24), squad (1120 plus 1 leader of 3rd6th level and 2 3rd-level lieutenants), or band (3050 plus 1 3rd-level sergeant per 20 adults, 5 5th-level lieutenants, 3 7th-level captains, and 25 dire badgers) |
Company (24), squad (1120 plus 1 leader of 3rd6th level and 2 3rd-level lieutenants), or band (3050 plus 1 3rd-level sergeant per 20 adults, 5 5th-level lieutenants, 3 7th-level captains, and 25 Medium earth elementals) |
|
| Challenge Rating: |
1/2 |
1 |
|
| Treasure: |
Standard |
Standard |
|
| Alignment: |
Usually neutral good |
Usually neutral |
|
| Advancement: |
By character class |
By character class |
|
| Level Adjustment: |
+0 |
+3 |
|
| |
Goblin, 1st-Level Warrior |
|
| |
Small Humanoid (Goblinoid) |
|
| Hit Dice: |
1d8+1 (5 hp) |
|
| Initiative: |
+1 |
|
| Speed: |
30 ft. (6 squares) |
|
| Armor Class: |
15 (+1 size, +1 Dex, +2 leather armor, +1 light shield), touch 12, flat-footed 14 |
|
| Base Attack/Grapple: |
+1/3 |
|
| Attack: |
Morningstar +2 melee (1d6) or javelin +3 ranged (1d4) |
|
| Full Attack: |
Morningstar +2 melee (1d6) or javelin +3 ranged (1d4) |
|
| Space/Reach: |
5 ft./5 ft. |
|
| Special Attacks: |
|
|
| Special Qualities: |
Darkvision 60 ft. |
|
| Saves: |
Fort +3, Ref +1, Will 1 |
|
| Abilities: |
Str 11, Dex 13, Con 12, Int 10, Wis 9, Cha 6 |
|
| Skills: |
Hide +5, Listen +2, Move Silently +5, Ride +4, Spot +2 |
|
| Feats: |
Alertness |
|
| Environment: |
Temperate plains |
|
| Organization: |
Gang (49), band (10100 plus 100% noncombatants plus 1 3rd-level sergeant per 20 adults and 1 leader of 4th6th level), warband (1024 with worg mounts), or tribe (40400 plus 100% noncombatants plus 1 3rd-level sergeant per 20 adults, 1 or 2 lieutenants of 4th or 5th level, 1 leader of 6th8th level, 1024 worgs, and 24 dire wolves) |
|
| Challenge Rating: |
1/3 |
|
| Treasure: |
Standard |
|
| Alignment: |
Usually neutral evil |
|
| Advancement: |
By character class |
|
| Level Adjustment: |
+0 |
|
| |
Large Construct |
|
| Hit Dice: |
11d10+30 (90 hp) |
|
| Initiative: |
1 |
|
| Speed: |
20 ft. (4 squares) |
|
| Armor Class: |
22 (1 size, 1 Dex, +14 natural), touch 8, flat-footed 22 |
|
| Base Attack/Grapple: |
+8/+19 |
|
| Attack: |
Slam +14 melee (2d10+7 plus cursed wound) |
|
| Full Attack: |
2 slams +14 melee (2d10+7 plus cursed wound) |
|
| Space/Reach: |
10 ft./10 ft. |
|
| Special Attacks: |
Berserk, cursed wound |
|
| Special Qualities: |
Construct traits, damage reduction 10/adamantine and bludgeoning, darkvision 60 ft., haste, immunity to magic, low-light vision |
|
| Saves: |
Fort +3, Ref +2, Will +3 |
|
| Abilities: |
Str 25, Dex 9, Con , Int , Wis 11, Cha 1 |
|
| Skills: |
|
|
| Feats: |
|
|
| Environment: |
Any |
|
| Organization: |
Solitary or gang (24) |
|
| Challenge Rating: |
10 |
|
| Treasure: |
None |
|
| Alignment: |
Always neutral |
|
| Advancement: |
1218 HD (Large); 1933 HD (Huge) |
|
| Level Adjustment: |
|
|
| |
Large Construct |
|
| Hit Dice: |
9d10+30 (79 hp) |
|
| Initiative: |
1 |
|
| Speed: |
30 ft. (6 squares) |
|
| Armor Class: |
18 (1 size, 1 Dex, +10 natural), touch 8, flat-footed 18 |
|
| Base Attack/Grapple: |
+6/+15 |
|
| Attack: |
Slam +10 melee (2d8+5) |
|
| Full Attack: |
2 slams +10 melee (2d8+5) |
|
| Space/Reach: |
10 ft./10 ft. |
|
| Special Attacks: |
Berserk |
|
| Special Qualities: |
Construct traits, damage reduction 5/adamantine, darkvision 60 ft., immunity to magic, low-light vision |
|
| Saves: |
Fort +3, Ref +2, Will +3 |
|
| Abilities: |
Str 21, Dex 9, Con , Int , Wis 11, Cha 1 |
|
| Skills: |
|
|
| Feats: |
|
|
| Environment: |
Any |
|
| Organization: |
Solitary or gang (24) |
|
| Challenge Rating: |
7 |
|
| Treasure: |
None |
|
| Alignment: |
Always neutral |
|
| Advancement: |
1018 HD (Large); 1927 HD (Huge) |
|
| Level Adjustment: |
|
|
| |
Stone Golem |
Greater Stone Golem |
|
| |
Large Construct |
Huge Construct |
|
| Hit Dice: |
14d10+30 (107 hp) |
42d10+40 (271 hp) |
|
| Initiative: |
1 |
2 |
|
| Speed: |
20 ft. (4 squares) |
20 ft. (4 squares) |
|
| Armor Class: |
26 (1 size, 1 Dex, +18 natural), touch 8, flat-footed 26 |
27 (2 size, 2 Dex, +21 natural), touch 6, flat-footed 27 |
|
| Base Attack/Grapple: |
+10/+23 |
+31/+52 |
|
| Attack: |
Slam +18 melee (2d10+9) |
Slam +42 melee (4d8+13) |
|
| Full Attack: |
2 slams +18 melee (2d10+9) |
2 slams +42 melee (4d8+13) |
|
| Space/Reach: |
10 ft./10 ft. |
15 ft./15 ft. |
|
| Special Attacks: |
Slow |
Slow |
|
| Special Qualities: |
Construct traits, damage reduction 10/adamantine, darkvision 60 ft., immunity to magic, low-light vision |
Construct traits, damage reduction 10/adamantine, darkvision 60 ft., immunity to magic, low-light vision |
|
| Saves: |
Fort +4, Ref +3, Will +4 |
Fort +14, Ref +12, Will +14 |
|
| Abilities: |
Str 29, Dex 9, Con , Int , Wis 11, Cha 1 |
Str 37, Dex 7, Con , Int , Wis 11, Cha 1 |
|
| Skills: |
|
|
|
| Feats: |
|
|
|
| Environment: |
Any |
Any |
|
| Organization: |
Solitary or gang (24) |
Solitary or gang (24) |
|
| Challenge Rating: |
11 |
16 |
|
| Treasure: |
None |
None |
|
| Alignment: |
Always neutral |
Always neutral |
|
| Advancement: |
1521 HD (Large); 2242 (Huge) |
|
|
| Level Adjustment: |
|
|
|
| |
Large Magical Beast |
|
| Hit Dice: |
8d10+40 (85 hp) |
|
| Initiative: |
+4 |
|
| Speed: |
30 ft. (6 squares) |
|
| Armor Class: |
20 (1 size, +11 natural), touch 9, flat-footed 20 |
|
| Base Attack/Grapple: |
+8/+17 |
|
| Attack: |
Gore +12 melee (1d8+7) |
|
| Full Attack: |
Gore +12 melee (1d8+7) |
|
| Space/Reach: |
10 ft./5 ft. |
|
| Special Attacks: |
Breath weapon, trample 1d8+7 |
|
| Special Qualities: |
Darkvision 60 ft., lowlight vision, scent |
|
| Saves: |
Fort +11, Ref +6, Will +5 |
|
| Abilities: |
Str 21, Dex 10, Con 21, Int 2, Wis 12, Cha 9 |
|
| Skills: |
Listen +9, Spot +8 |
|
| Feats: |
Alertness, Improved Initiative, Iron Will |
|
| Environment: |
Temperate plains |
|
| Organization: |
Solitary, pair, pack (34), or herd (513) |
|
| Challenge Rating: |
8 |
|
| Treasure: |
None |
|
| Alignment: |
Always neutral |
|
| Advancement: |
915 HD (Large); 1624 HD (Huge) |
|
| Level Adjustment: |
|
|
| |
Large Magical Beast |
|
| Hit Dice: |
10d10+70 (125 hp) |
|
| Initiative: |
+0 |
|
| Speed: |
30 ft. (6 squares) |
|
| Armor Class: |
19 (1 size, +10 natural), touch 9, flat-footed 19 |
|
| Base Attack/Grapple: |
+10/+20 |
|
| Attack: |
Bite +15 melee (2d6+6) |
|
| Full Attack: |
Bite +15 melee (2d6+6); 2 claws +10 melee (1d6+3) |
|
| Space/Reach: |
10 ft./10 ft. |
|
| Special Attacks: |
Improved grab, rend 2d6+9 |
|
| Special Qualities: |
Darkvision 60 ft., low-light vision, scent |
|
| Saves: |
Fort +14, Ref +7, Will +4 |
|
| Abilities: |
Str 23, Dex 10, Con 24, Int 3, Wis 12, Cha 8 |
|
| Skills: |
Hide +2, Spot +10, Survival +3 |
|
| Feats: |
Cleave, Power Attack, Improved Bull Rush, Track |
|
| Environment: |
Temperate marshes |
|
| Organization: |
Solitary |
|
| Challenge Rating: |
8 |
|
| Treasure: |
None |
|
| Alignment: |
Usually neutral |
|
| Advancement: |
1115 HD (Large); 1630 HD (Huge) |
|
| Level Adjustment: |
+5 (cohort) |
|
| |
Medium Aberration |
|
| Hit Dice: |
2d8 (9 hp) |
|
| Initiative: |
+2 |
|
| Speed: |
30 ft. (6 squares), climb 20 ft. |
|
| Armor Class: |
16 (+2 Dex, +4 natural), touch 12, flat-footed 14 |
|
| Base Attack/Grapple: |
+1/+3 |
|
| Attack: |
Tentacle +3 melee (1d4+2) |
|
| Full Attack: |
4 tentacles +3 melee (1d4+2); bite 2 melee (1d3+1) |
|
| Space/Reach: |
5 ft./5 ft. |
|
| Special Attacks: |
|
|
| Special Qualities: |
Damage reduction 10/magic, darkvision 60 ft., scent |
|
| Saves: |
Fort +0, Ref +2, Will +5 |
|
| Abilities: |
Str 14, Dex 14, Con 11, Int 3, Wis 14, Cha 5 |
|
| Skills: |
Climb +10, Hide +3*, Listen +6, Spot +6 |
|
| Feats: |
Alertness, TrackB |
|
| Environment: |
Underground |
|
| Organization: |
Solitary or cluster (24) |
|
| Challenge Rating: |
3 |
|
| Treasure: |
1/10 coins; 50% goods; 50% items |
|
| Alignment: |
Usually neutral |
|
| Advancement: |
34 HD (Medium); 56 HD (Large) |
|
| Level Adjustment: |
|
|
| |
Large Magical Beast |
|
| Hit Dice: |
7d10+21 (59 hp) |
|
| Initiative: |
+2 |
|
| Speed: |
30 ft. (6 squares), fly 80 ft. (average) |
|
| Armor Class: |
17 (1 size, +2 Dex, +6 natural), touch 11, flat-footed 15 |
|
| Base Attack/Grapple: |
+7/+15 |
|
| Attack: |
Bite +11 melee (2d6+4) |
|
| Full Attack: |
Bite +11 melee (2d6+4) and 2 claws +8 melee (1d4+2) |
|
| Space/Reach: |
10 ft./5 ft. |
|
| Special Attacks: |
Pounce, rake 1d6+2 |
|
| Special Qualities: |
Darkvision 60 ft., low-light vision, scent |
|
| Saves: |
Fort +8, Ref +7, Will +5 |
|
| Abilities: |
Str 18, Dex 15, Con 16, Int 5, Wis 13, Cha 8 |
|
| Skills: |
Jump +8, Listen +6, Spot +10 |
|
| Feats: |
Iron Will, Multiattack, Weapon Focus (bite) |
|
| Environment: |
Temperate hills |
|
| Organization: |
Solitary, pair, or pride (610) |
|
| Challenge Rating: |
4 |
|
| Treasure: |
None |
|
| Alignment: |
Always neutral |
|
| Advancement: |
810 HD (Large); 1121 HD (Huge) |
|
| Level Adjustment: |
+3 (cohort) |
|
| |
Medium Monstrous Humanoid |
|
| Hit Dice: |
2d8+2 (11 hp) |
|
| Initiative: |
+1 |
|
| Speed: |
30 ft. (6 squares) |
|
| Armor Class: |
15 (+1 Dex, +4 natural), touch 11, flat-footed 14 |
|
| Base Attack/Grapple: |
+2/+4 |
|
| Attack: |
Battleaxe +4 melee (1d8+3/?3) |
|
| Full Attack: |
Battleaxe +4 melee (1d8+3/?3) |
|
| Space/Reach: |
5 ft./5 ft. |
|
| Special Attacks: |
|
|
| Special Qualities: |
Blindsight 40 ft., immunities, scent |
|
| Saves: |
Fort +1, Ref +4, Will +2 |
|
| Abilities: |
Str 15, Dex 13, Con 13, Int 10, Wis 8, Cha 6 |
|
| Skills: |
Climb +4, Hide +3*, Listen +5, Spot +3 |
|
| Feats: |
Alertness, TrackB |
|
| Environment: |
Underground |
|
| Organization: |
Gang (24), pack (1020), tribe (1060 plus 1 leader of 3rd5th level per 10 adults). |
|
| Challenge Rating: |
1 |
|
| Treasure: |
Standard coins; standard goods (gems only); standard items |
|
| Alignment: |
Often neutral evil |
|
| Advancement: |
By character class |
|
| Level Adjustment: |
+2 |
|
COMBAT