| Task | DC | |
| Detect magic | 50 |
| Surface | DC | |
| 12 inches wide | 20 | |
| Up to 1 inch wide | 40 | |
| Hair-thin | 60 | |
| Liquid* | 90 | |
| Cloud | 120 |
| Example Circumstance | ||
| Instill suggestion in target | +50 | |
| Task | DC | |
| Display false alignment | 70 | |
| Disguise surface thoughts | 100 |
| DC | Surface | |
| 70 | A perfectly smooth, flat, vertical surface | |
| 100 | A perfectly smooth, flat, overhang or ceiling |
| Task | DC | |
| Cast spell with somatic component while grappled | 50 + spell level |
| Task | DC | |
| Quick creation | +10 or more to DC |
| Task | DC (or DC Modifier) | |
| Create augmented substance | +20 or more to DC |
| Item | Effect of Augmenting | |
| Acid | Direct hit 2d6, splash 2 | |
| Alchemist's fire | Direct hit 2d6, splash 2 | |
| Antitoxin | Duration 2 hours | |
| Smokestick | Smoke fills a 20-foot cube | |
| Sunrod | Glows for 12 hours | |
| Tanglefoot bag | Becomes brittle and fragile after 20 minutes | |
| Tindertwig | No effect |
| Task | DC | |
| Decipher a written spell (such as a scroll) without using read magic. One try per day. | 50 + 5 times spell level |
| New Attitude | |||||||
| Initial Attitude | Hos | Unf | Indif | Friend | Help | Fanatic | |
| Hostile | Less than 20 | 20 | 25 | 35 | 50 | 150 | |
| Unfriendly | Less than 5 | 5 | 15 | 25 | 40 | 120 | |
| Indifferent | Less than 1 | 1 | 15 | 30 | 90 | ||
| Friendly | Less than 1 | 1 | 20 | 60 | |||
| Helpful | Less than 1 | 1 | 50 |
| Attitude | Means | Possible Actions | |
| Fanatic | Will give life to serve you | Fight to the death against overwhelming odds, throw self in front of onrushing dragon |
| Reduce to | DC Modifier | |
| 1 round | +20 | |
| Move-equivalent action | +50 | |
| Free action | +100 |
| Disguise | ||
| Change height and/or weight 11% to 25% | 25* | |
| Change height and/or weight 26% to 50% | 50* |
| DC | Task | |
| 80 | Extremely tight space | |
| 120 | Pass through wall of force |
| Condition | ||
| Forge document without sample | +50 |
| Task | Check Modifier | |
| Avoid suspicion | 20 |
| Task | Time | DC | |
| Rear magical beast | 1 year | 30 + HD of magical beast | |
| Train magical beast | 2 months | 40 + HD of magical beast | |
| Rear vermin | 6 months | 35 + HD of vermin | |
| Train vermin | 2 months | 50 + HD of vermin | |
| Rear other creature | Varies | 40 + HD of creature | |
| Train other creature | 2 months | 60 + HD of creature |
| Reduce Teaching/Training to . . . | ||
| 1 month | +25 | |
| 1 day | +50 | |
| 1 hour | +75 | |
| 1 minute | +100 |
| Task | DC | |
| Quicken recovery | 50 | |
| Perfect recovery | 100 |
| Task | ||
| Hide another | 30 |
| DC | Task | |
| 80 | Defeat illusion with auditory component |
| Open lock as . . . | DC Modifier | |
| Move-equivalent action | +20 | |
| Free action | +50 |
| New Attitude | |||||||
| Initial Attitude | Hos | Unf | Indif | Fanatic | |||
| Hostile | Less than 20 | 20 | 25 | 35 | 50 | 150 | |
| Unfriendly | Less than 5 | 5 | 15 | 25 | 40 | 120 | |
| Indifferent | Less than 1 | 1 | 15 | 30 | 90 | ||
| Friendly | Less than 1 | 1 | 20 | 60 | |||
| Helpful | Less than 1 | 1 | 50 |
| Attitude | Means | Possible Actions | |
| Fanatic | Will give life to serve you | Fight to the death against overwhelming odds, throw self in front of onrushing dragon |
| DC | Task | |
| 40 | Stand on mount | |
| 50 | Unconscious control | |
| 60 | Attack from cover |
| Task | DC | |
| Sense magic | 60 |
| Task | DC | |
| Discern partial alignment | 60 | |
| Discern full alignment | 80 | |
| Detect surface thoughts | 100 |
| DC | Task | |
| 50 | Lift a sheathed weapon from another creature and hide it on the character's person, if the weapon is no more than one size category larger than the character's own size. | |
| 80 | Make an adjacent, willing creature or object of the character's size or smaller ``disappear'' while in plain view. In fact, the willing creature or object is displaced up to 10 feet awaymake a separate Hide check to determine how well the ``disappeared'' creature or object is hidden. |
| DC | Task | |
| 50 + caster level | Identify basic property of magic item | |
| 70 + caster level | Identify all properties of magic item | |
| 50 | Quick identification of alchemical substances and potions |
| DC | Task | |
| 20 | Notice presence of active invisible creature | |
| 30 | Notice presence of unmoving, living invisible creature | |
| 40 | Notice presence of inanimate invisible object | |
| 40 | Notice presence of unmoving, unliving invisible creature | |
| 80 | Defeat illusion |
| Task | DC Modifier | |
| Read lips while moving at up to full speed | +20 | |
| Pronounce unfamiliar language | +20 |
| DC | Task | |
| 40 | Get along in the wild while moving at full speed. The character can provide food and water for one other person for every 2 points by which the check result exceeds 40. | |
| 60 | Automatically succeed on all Fortitude saves against severe weather. The character can extend this benefit to one other character for every 2 points by which the check result exceeds 60. | |
| 60 | Ignore overland movement penalties of terrain. The character and his or her mount can move at full overland speed regardless of terrain. The character can extend this benefit to one other character for every 5 points by which the check result exceeds 60. | |
| 60 | Identify race/kind of creature(s) by tracks.* |
| DC | Familiarity with Location | |
| 40 | Very familiar | |
| 60 | Studied carefully | |
| 80 | Seen casually | |
| 100 | Viewed once | |
| 120 | Description only |
| DC | Task | |
| 80 | Swim up waterfall |
| Circumstance | DC Modifier | |
| Speed swimming | 20 |
| DC | Task | |
| 30 | Treat a fall as if it were 20 feet shorter when determining damage. | |
| 35 | Free stand. | |
| 45 | Treat a fall as if it were 30 feet shorter when determining damage. | |
| 50 | Climb vertical surface. | |
| 60 | Treat a fall as if it were 40 feet shorter when determining damage. | |
| 100 | Ignore falling damage. |
| Task | DC | |
| Quick splicing | 50 | |
| Tie unique knot | 60 | |
| Animate held rope | 80 |
| DC | Task | |
| Poison's DC + 5 | When poisoned, the character can make an Autohypnosis check on his or her next action. A successful check indicates the character does not have to make a saving throw against the poison's secondary damage, which he or she instead automatically ignores. | |
| 50 | If a failed saving throw indicates the character is affected by any mind-affecting powers, spells, or spell-like effects, a successful Autohypnosis check allows an immediate second saving throw to resist the effect. If the mind-affecting effect normally does not allow a saving throw, a successful Autohypnosis check allows a saving throw. | |
| 60 | With a successful Autohypnosis check, the character gains temporary hit points equal to 10 + his or her Wisdom modifier. The temporary hit points persist until lost. A character cannot check for temporary hit points more than once per day. Temporary hit points gained through Autohypnosis do not stack with temporary hit points gained through any other source |
| DC | Task | |
| 30 | If reduced to negative hit points but not dead, make a Stabilize Self check. If successful, the character does not go unconscious and can continue taking actions until he or she bleeds to death or stabilizes (the character can also continue making stabilization checks). If healed or stabilized, the character continues to take actions normally. | |
| 60 | On a successful Stabilize Self check, the character gains damage reduction 2/. The damage reduction lasts for 12 hours. The character cannot check for damage reduction more than once per day. Damage reduction gained through Stabilize Self does not stack with damage reduction gained through any other source. | |
| Task | DC | |
| Learn scryer | 30 | |
| Return scrying | 50 | |
| Break scrying | Opposed caster level check |