| Table: Actions in Combat |
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| Standard Action |
Attack of Opportunity1 |
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| Attack (melee) |
No |
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| Attack (ranged) |
Yes |
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| Attack (unarmed) |
Yes |
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| Activate a magic item other than a potion or oil |
No |
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| Aid another |
Maybe2 |
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| Bull rush |
Yes |
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| Cast a spell (1 standard action casting time) |
Yes |
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| Concentrate to maintain an active spell |
No |
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| Dismiss a spell |
No |
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| Draw a hidden weapon (see Sleight of Hand skill) |
No |
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| Drink a potion or apply an oil |
Yes |
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| Escape a grapple |
No |
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| Feint |
No |
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| Light a torch with a tindertwig |
Yes |
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| Lower spell resistance |
No |
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| Make a dying friend stable (see Heal skill) |
Yes |
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| Overrun |
No |
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| Read a scroll |
Yes |
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| Ready (triggers a standard action) |
No |
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| Sunder a weapon (attack) |
Yes |
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| Sunder an object (attack) |
Maybe3 |
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| Total defense |
No |
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| Turn or rebuke undead |
No |
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| Use extraordinary ability |
No |
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| Use skill that takes 1 action |
Usually |
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| Use spell-like ability |
Yes |
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| Use supernatural ability |
No |
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| Move Action |
Attack of Opportunity1 |
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| Move |
Yes |
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| Control a frightened mount |
Yes |
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| Direct or redirect an active spell |
No |
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| Draw a weapon4 |
No |
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| Load a hand crossbow or light crossbow |
Yes |
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| Open or close a door |
No |
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| Mount a horse or dismount |
No |
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| Move a heavy object |
Yes |
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| Pick up an item |
Yes |
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| Sheathe a weapon |
Yes |
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| Stand up from prone |
Yes |
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| Ready or loose a shield4 |
No |
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| Retrieve a stored item |
Yes |
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| Full-Round Action |
Attack of Opportunity1 |
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| Full attack |
No |
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| Charge5 |
No |
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| Deliver coup de grace |
Yes |
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| Escape from a net |
Yes |
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| Extinguish flames |
No |
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| Light a torch |
Yes |
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| Load a heavy or repeating crossbow |
Yes |
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| Lock or unlock weapon in locked gauntlet |
Yes |
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| Prepare to throw splash weapon |
Yes |
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| Run |
Yes |
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| Use skill that takes 1 round |
Usually |
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| Use touch spell on up to six friends |
Yes |
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| Withdraw5 |
No |
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| Free Action |
Attack of Opportunity1 |
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| Cast a quickened spell |
No |
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| Cease concentration on a spell |
No |
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| Drop an item |
No |
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| Drop to the floor |
No |
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| Prepare spell components to cast a spell6 |
No |
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| Speak |
No |
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| No Action |
Attack of Opportunity1 |
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| Delay |
No |
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| 5-foot step |
No |
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| Action Type Varies |
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| Disarm7 |
Yes |
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| Grapple7 |
Yes |
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| Trip an opponent7 |
Yes |
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| Use feat8 |
Varies |
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| 1 Regardless of the action, if you move out of a threatened square, you usually provoke an attack of opportunity. This column indicates whether the action itself, not moving, provokes an attack of opportunity. |
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| 2 If you aid someone performing an action that would normally provoke an attack of opportunity, then the act of aiding another provokes an attack of opportunity as well. |
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| 3 If the object is being held, carried, or worn by a creature, yes. If not, no. |
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| 4 If you have a base attack bonus of +1 or higher, you can combine one of these actions with a regular move. If you have the Two- Weapon Fighting feat, you can draw two light or one-handed weapons in the time it would normally take you to draw one. |
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| 5 May be taken as a standard action if you are limited to taking only a single action in a round. |
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| 6 Unless the component is an extremely large or awkward item. |
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| 7 These attack forms substitute for a melee attack, not an action. As melee attacks, they can be used once in an attack or charge action, one or more times in a full attack action, or even as an attack of opportunity. |
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| 8 The description of a feat defines its effect. |
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